JIN's 2d animation data format
The format's changed now
(Number of animations)
uint32_t animations
(Animation)
char[8] name
uint32_t frames
(Frame)
uint32_t frame_ticks
uint32_t x
uint32_t y
uint32_t w
uint32_t h
There may possible be a tool later to create sprites, a spritesheet, animations, and all that in one package