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cuda graph + num-scheduler-steps bug fix (ROCm#236)
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* cuda graph + num-scheduler-steps bug fix

* cuda graph + num-scheduler-steps bug fix

* linting
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seungrokj authored Oct 16, 2024
1 parent 35e2c54 commit 82cfa5a
Showing 1 changed file with 10 additions and 1 deletion.
11 changes: 10 additions & 1 deletion vllm/attention/backends/utils.py
Original file line number Diff line number Diff line change
Expand Up @@ -218,9 +218,18 @@ def build(self, seq_lens: List[int], query_lens: List[int],
# The shape of graph_block_tables is
# [max batch size, max context len // block size].
input_block_tables = self.runner.graph_block_tables[:batch_size]
max_blocks = input_block_tables.shape[1]
for i, block_table in enumerate(self.block_tables):
if block_table:
input_block_tables[i, :len(block_table)] = block_table
num_blocks = len(block_table)
if num_blocks <= max_blocks:
input_block_tables[i, :num_blocks] = block_table
else:
# It may be possible to have more blocks allocated due
# to lookahead slots of multi-step, however, they are
# not used anyway, so can be safely ignored.
input_block_tables[
i, :max_blocks] = block_table[:max_blocks]
block_tables = torch.from_numpy(input_block_tables).to(
device, non_blocking=True)
else:
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