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model_platforms_by_platform_name_all_of_data.go
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model_platforms_by_platform_name_all_of_data.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// PlatformsByPlatformNameAllOfData struct for PlatformsByPlatformNameAllOfData
type PlatformsByPlatformNameAllOfData struct {
Count int32 `json:"count"`
Platforms []Platform `json:"platforms"`
}
// NewPlatformsByPlatformNameAllOfData instantiates a new PlatformsByPlatformNameAllOfData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPlatformsByPlatformNameAllOfData(count int32, platforms []Platform) *PlatformsByPlatformNameAllOfData {
this := PlatformsByPlatformNameAllOfData{}
this.Count = count
this.Platforms = platforms
return &this
}
// NewPlatformsByPlatformNameAllOfDataWithDefaults instantiates a new PlatformsByPlatformNameAllOfData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPlatformsByPlatformNameAllOfDataWithDefaults() *PlatformsByPlatformNameAllOfData {
this := PlatformsByPlatformNameAllOfData{}
return &this
}
// GetCount returns the Count field value
func (o *PlatformsByPlatformNameAllOfData) GetCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.Count
}
// GetCountOk returns a tuple with the Count field value
// and a boolean to check if the value has been set.
func (o *PlatformsByPlatformNameAllOfData) GetCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Count, true
}
// SetCount sets field value
func (o *PlatformsByPlatformNameAllOfData) SetCount(v int32) {
o.Count = v
}
// GetPlatforms returns the Platforms field value
func (o *PlatformsByPlatformNameAllOfData) GetPlatforms() []Platform {
if o == nil {
var ret []Platform
return ret
}
return o.Platforms
}
// GetPlatformsOk returns a tuple with the Platforms field value
// and a boolean to check if the value has been set.
func (o *PlatformsByPlatformNameAllOfData) GetPlatformsOk() ([]Platform, bool) {
if o == nil {
return nil, false
}
return o.Platforms, true
}
// SetPlatforms sets field value
func (o *PlatformsByPlatformNameAllOfData) SetPlatforms(v []Platform) {
o.Platforms = v
}
func (o PlatformsByPlatformNameAllOfData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["count"] = o.Count
}
if true {
toSerialize["platforms"] = o.Platforms
}
return json.Marshal(toSerialize)
}
type NullablePlatformsByPlatformNameAllOfData struct {
value *PlatformsByPlatformNameAllOfData
isSet bool
}
func (v NullablePlatformsByPlatformNameAllOfData) Get() *PlatformsByPlatformNameAllOfData {
return v.value
}
func (v *NullablePlatformsByPlatformNameAllOfData) Set(val *PlatformsByPlatformNameAllOfData) {
v.value = val
v.isSet = true
}
func (v NullablePlatformsByPlatformNameAllOfData) IsSet() bool {
return v.isSet
}
func (v *NullablePlatformsByPlatformNameAllOfData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePlatformsByPlatformNameAllOfData(val *PlatformsByPlatformNameAllOfData) *NullablePlatformsByPlatformNameAllOfData {
return &NullablePlatformsByPlatformNameAllOfData{value: val, isSet: true}
}
func (v NullablePlatformsByPlatformNameAllOfData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePlatformsByPlatformNameAllOfData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}