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model_platform.go
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model_platform.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// Platform struct for Platform
type Platform struct {
Id int32 `json:"id"`
Name string `json:"name"`
Alias string `json:"alias"`
Icon string `json:"icon"`
Console string `json:"console"`
Controller string `json:"controller"`
Developer string `json:"developer"`
Overview *string `json:"overview,omitempty"`
}
// NewPlatform instantiates a new Platform object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewPlatform(id int32, name string, alias string, icon string, console string, controller string, developer string) *Platform {
this := Platform{}
this.Id = id
this.Name = name
this.Alias = alias
this.Icon = icon
this.Console = console
this.Controller = controller
this.Developer = developer
return &this
}
// NewPlatformWithDefaults instantiates a new Platform object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewPlatformWithDefaults() *Platform {
this := Platform{}
return &this
}
// GetId returns the Id field value
func (o *Platform) GetId() int32 {
if o == nil {
var ret int32
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *Platform) GetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *Platform) SetId(v int32) {
o.Id = v
}
// GetName returns the Name field value
func (o *Platform) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Platform) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Platform) SetName(v string) {
o.Name = v
}
// GetAlias returns the Alias field value
func (o *Platform) GetAlias() string {
if o == nil {
var ret string
return ret
}
return o.Alias
}
// GetAliasOk returns a tuple with the Alias field value
// and a boolean to check if the value has been set.
func (o *Platform) GetAliasOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Alias, true
}
// SetAlias sets field value
func (o *Platform) SetAlias(v string) {
o.Alias = v
}
// GetIcon returns the Icon field value
func (o *Platform) GetIcon() string {
if o == nil {
var ret string
return ret
}
return o.Icon
}
// GetIconOk returns a tuple with the Icon field value
// and a boolean to check if the value has been set.
func (o *Platform) GetIconOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Icon, true
}
// SetIcon sets field value
func (o *Platform) SetIcon(v string) {
o.Icon = v
}
// GetConsole returns the Console field value
func (o *Platform) GetConsole() string {
if o == nil {
var ret string
return ret
}
return o.Console
}
// GetConsoleOk returns a tuple with the Console field value
// and a boolean to check if the value has been set.
func (o *Platform) GetConsoleOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Console, true
}
// SetConsole sets field value
func (o *Platform) SetConsole(v string) {
o.Console = v
}
// GetController returns the Controller field value
func (o *Platform) GetController() string {
if o == nil {
var ret string
return ret
}
return o.Controller
}
// GetControllerOk returns a tuple with the Controller field value
// and a boolean to check if the value has been set.
func (o *Platform) GetControllerOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Controller, true
}
// SetController sets field value
func (o *Platform) SetController(v string) {
o.Controller = v
}
// GetDeveloper returns the Developer field value
func (o *Platform) GetDeveloper() string {
if o == nil {
var ret string
return ret
}
return o.Developer
}
// GetDeveloperOk returns a tuple with the Developer field value
// and a boolean to check if the value has been set.
func (o *Platform) GetDeveloperOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Developer, true
}
// SetDeveloper sets field value
func (o *Platform) SetDeveloper(v string) {
o.Developer = v
}
// GetOverview returns the Overview field value if set, zero value otherwise.
func (o *Platform) GetOverview() string {
if o == nil || o.Overview == nil {
var ret string
return ret
}
return *o.Overview
}
// GetOverviewOk returns a tuple with the Overview field value if set, nil otherwise
// and a boolean to check if the value has been set.
func (o *Platform) GetOverviewOk() (*string, bool) {
if o == nil || o.Overview == nil {
return nil, false
}
return o.Overview, true
}
// HasOverview returns a boolean if a field has been set.
func (o *Platform) HasOverview() bool {
if o != nil && o.Overview != nil {
return true
}
return false
}
// SetOverview gets a reference to the given string and assigns it to the Overview field.
func (o *Platform) SetOverview(v string) {
o.Overview = &v
}
func (o Platform) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["name"] = o.Name
}
if true {
toSerialize["alias"] = o.Alias
}
if true {
toSerialize["icon"] = o.Icon
}
if true {
toSerialize["console"] = o.Console
}
if true {
toSerialize["controller"] = o.Controller
}
if true {
toSerialize["developer"] = o.Developer
}
if o.Overview != nil {
toSerialize["overview"] = o.Overview
}
return json.Marshal(toSerialize)
}
type NullablePlatform struct {
value *Platform
isSet bool
}
func (v NullablePlatform) Get() *Platform {
return v.value
}
func (v *NullablePlatform) Set(val *Platform) {
v.value = val
v.isSet = true
}
func (v NullablePlatform) IsSet() bool {
return v.isSet
}
func (v *NullablePlatform) Unset() {
v.value = nil
v.isSet = false
}
func NewNullablePlatform(val *Platform) *NullablePlatform {
return &NullablePlatform{value: val, isSet: true}
}
func (v NullablePlatform) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullablePlatform) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}