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model_games_updates_all_of_data.go
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model_games_updates_all_of_data.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// GamesUpdatesAllOfData struct for GamesUpdatesAllOfData
type GamesUpdatesAllOfData struct {
Count int32 `json:"count"`
Updates []UpdateModel `json:"updates"`
}
// NewGamesUpdatesAllOfData instantiates a new GamesUpdatesAllOfData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGamesUpdatesAllOfData(count int32, updates []UpdateModel) *GamesUpdatesAllOfData {
this := GamesUpdatesAllOfData{}
this.Count = count
this.Updates = updates
return &this
}
// NewGamesUpdatesAllOfDataWithDefaults instantiates a new GamesUpdatesAllOfData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGamesUpdatesAllOfDataWithDefaults() *GamesUpdatesAllOfData {
this := GamesUpdatesAllOfData{}
return &this
}
// GetCount returns the Count field value
func (o *GamesUpdatesAllOfData) GetCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.Count
}
// GetCountOk returns a tuple with the Count field value
// and a boolean to check if the value has been set.
func (o *GamesUpdatesAllOfData) GetCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Count, true
}
// SetCount sets field value
func (o *GamesUpdatesAllOfData) SetCount(v int32) {
o.Count = v
}
// GetUpdates returns the Updates field value
func (o *GamesUpdatesAllOfData) GetUpdates() []UpdateModel {
if o == nil {
var ret []UpdateModel
return ret
}
return o.Updates
}
// GetUpdatesOk returns a tuple with the Updates field value
// and a boolean to check if the value has been set.
func (o *GamesUpdatesAllOfData) GetUpdatesOk() ([]UpdateModel, bool) {
if o == nil {
return nil, false
}
return o.Updates, true
}
// SetUpdates sets field value
func (o *GamesUpdatesAllOfData) SetUpdates(v []UpdateModel) {
o.Updates = v
}
func (o GamesUpdatesAllOfData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["count"] = o.Count
}
if true {
toSerialize["updates"] = o.Updates
}
return json.Marshal(toSerialize)
}
type NullableGamesUpdatesAllOfData struct {
value *GamesUpdatesAllOfData
isSet bool
}
func (v NullableGamesUpdatesAllOfData) Get() *GamesUpdatesAllOfData {
return v.value
}
func (v *NullableGamesUpdatesAllOfData) Set(val *GamesUpdatesAllOfData) {
v.value = val
v.isSet = true
}
func (v NullableGamesUpdatesAllOfData) IsSet() bool {
return v.isSet
}
func (v *NullableGamesUpdatesAllOfData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGamesUpdatesAllOfData(val *GamesUpdatesAllOfData) *NullableGamesUpdatesAllOfData {
return &NullableGamesUpdatesAllOfData{value: val, isSet: true}
}
func (v NullableGamesUpdatesAllOfData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGamesUpdatesAllOfData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}