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model_games_images_all_of_data.go
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model_games_images_all_of_data.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// GamesImagesAllOfData struct for GamesImagesAllOfData
type GamesImagesAllOfData struct {
Count int32 `json:"count"`
BaseUrl ImageBaseUrlMeta `json:"base_url"`
Images map[string][]GameImage `json:"images"`
}
// NewGamesImagesAllOfData instantiates a new GamesImagesAllOfData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGamesImagesAllOfData(count int32, baseUrl ImageBaseUrlMeta, images map[string][]GameImage) *GamesImagesAllOfData {
this := GamesImagesAllOfData{}
this.Count = count
this.BaseUrl = baseUrl
this.Images = images
return &this
}
// NewGamesImagesAllOfDataWithDefaults instantiates a new GamesImagesAllOfData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGamesImagesAllOfDataWithDefaults() *GamesImagesAllOfData {
this := GamesImagesAllOfData{}
return &this
}
// GetCount returns the Count field value
func (o *GamesImagesAllOfData) GetCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.Count
}
// GetCountOk returns a tuple with the Count field value
// and a boolean to check if the value has been set.
func (o *GamesImagesAllOfData) GetCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Count, true
}
// SetCount sets field value
func (o *GamesImagesAllOfData) SetCount(v int32) {
o.Count = v
}
// GetBaseUrl returns the BaseUrl field value
func (o *GamesImagesAllOfData) GetBaseUrl() ImageBaseUrlMeta {
if o == nil {
var ret ImageBaseUrlMeta
return ret
}
return o.BaseUrl
}
// GetBaseUrlOk returns a tuple with the BaseUrl field value
// and a boolean to check if the value has been set.
func (o *GamesImagesAllOfData) GetBaseUrlOk() (*ImageBaseUrlMeta, bool) {
if o == nil {
return nil, false
}
return &o.BaseUrl, true
}
// SetBaseUrl sets field value
func (o *GamesImagesAllOfData) SetBaseUrl(v ImageBaseUrlMeta) {
o.BaseUrl = v
}
// GetImages returns the Images field value
func (o *GamesImagesAllOfData) GetImages() map[string][]GameImage {
if o == nil {
var ret map[string][]GameImage
return ret
}
return o.Images
}
// GetImagesOk returns a tuple with the Images field value
// and a boolean to check if the value has been set.
func (o *GamesImagesAllOfData) GetImagesOk() (*map[string][]GameImage, bool) {
if o == nil {
return nil, false
}
return &o.Images, true
}
// SetImages sets field value
func (o *GamesImagesAllOfData) SetImages(v map[string][]GameImage) {
o.Images = v
}
func (o GamesImagesAllOfData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["count"] = o.Count
}
if true {
toSerialize["base_url"] = o.BaseUrl
}
if true {
toSerialize["images"] = o.Images
}
return json.Marshal(toSerialize)
}
type NullableGamesImagesAllOfData struct {
value *GamesImagesAllOfData
isSet bool
}
func (v NullableGamesImagesAllOfData) Get() *GamesImagesAllOfData {
return v.value
}
func (v *NullableGamesImagesAllOfData) Set(val *GamesImagesAllOfData) {
v.value = val
v.isSet = true
}
func (v NullableGamesImagesAllOfData) IsSet() bool {
return v.isSet
}
func (v *NullableGamesImagesAllOfData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGamesImagesAllOfData(val *GamesImagesAllOfData) *NullableGamesImagesAllOfData {
return &NullableGamesImagesAllOfData{value: val, isSet: true}
}
func (v NullableGamesImagesAllOfData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGamesImagesAllOfData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}