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model_games_by_game_id_v1.go
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model_games_by_game_id_v1.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// GamesByGameIDV1 struct for GamesByGameIDV1
type GamesByGameIDV1 struct {
Code int32 `json:"code"`
Status string `json:"status"`
RemainingMonthlyAllowance int32 `json:"remaining_monthly_allowance"`
ExtraAllowance int32 `json:"extra_allowance"`
Pages PaginatedApiResponseAllOfPages `json:"pages"`
Data GamesByGameIDAllOfData `json:"data"`
Include GamesByGameIDV1AllOfInclude `json:"include"`
}
// NewGamesByGameIDV1 instantiates a new GamesByGameIDV1 object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGamesByGameIDV1(code int32, status string, remainingMonthlyAllowance int32, extraAllowance int32, pages PaginatedApiResponseAllOfPages, data GamesByGameIDAllOfData, include GamesByGameIDV1AllOfInclude) *GamesByGameIDV1 {
this := GamesByGameIDV1{}
this.Code = code
this.Status = status
this.RemainingMonthlyAllowance = remainingMonthlyAllowance
this.ExtraAllowance = extraAllowance
this.Pages = pages
this.Data = data
this.Include = include
return &this
}
// NewGamesByGameIDV1WithDefaults instantiates a new GamesByGameIDV1 object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGamesByGameIDV1WithDefaults() *GamesByGameIDV1 {
this := GamesByGameIDV1{}
return &this
}
// GetCode returns the Code field value
func (o *GamesByGameIDV1) GetCode() int32 {
if o == nil {
var ret int32
return ret
}
return o.Code
}
// GetCodeOk returns a tuple with the Code field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetCodeOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Code, true
}
// SetCode sets field value
func (o *GamesByGameIDV1) SetCode(v int32) {
o.Code = v
}
// GetStatus returns the Status field value
func (o *GamesByGameIDV1) GetStatus() string {
if o == nil {
var ret string
return ret
}
return o.Status
}
// GetStatusOk returns a tuple with the Status field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetStatusOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Status, true
}
// SetStatus sets field value
func (o *GamesByGameIDV1) SetStatus(v string) {
o.Status = v
}
// GetRemainingMonthlyAllowance returns the RemainingMonthlyAllowance field value
func (o *GamesByGameIDV1) GetRemainingMonthlyAllowance() int32 {
if o == nil {
var ret int32
return ret
}
return o.RemainingMonthlyAllowance
}
// GetRemainingMonthlyAllowanceOk returns a tuple with the RemainingMonthlyAllowance field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetRemainingMonthlyAllowanceOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.RemainingMonthlyAllowance, true
}
// SetRemainingMonthlyAllowance sets field value
func (o *GamesByGameIDV1) SetRemainingMonthlyAllowance(v int32) {
o.RemainingMonthlyAllowance = v
}
// GetExtraAllowance returns the ExtraAllowance field value
func (o *GamesByGameIDV1) GetExtraAllowance() int32 {
if o == nil {
var ret int32
return ret
}
return o.ExtraAllowance
}
// GetExtraAllowanceOk returns a tuple with the ExtraAllowance field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetExtraAllowanceOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.ExtraAllowance, true
}
// SetExtraAllowance sets field value
func (o *GamesByGameIDV1) SetExtraAllowance(v int32) {
o.ExtraAllowance = v
}
// GetPages returns the Pages field value
func (o *GamesByGameIDV1) GetPages() PaginatedApiResponseAllOfPages {
if o == nil {
var ret PaginatedApiResponseAllOfPages
return ret
}
return o.Pages
}
// GetPagesOk returns a tuple with the Pages field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetPagesOk() (*PaginatedApiResponseAllOfPages, bool) {
if o == nil {
return nil, false
}
return &o.Pages, true
}
// SetPages sets field value
func (o *GamesByGameIDV1) SetPages(v PaginatedApiResponseAllOfPages) {
o.Pages = v
}
// GetData returns the Data field value
func (o *GamesByGameIDV1) GetData() GamesByGameIDAllOfData {
if o == nil {
var ret GamesByGameIDAllOfData
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetDataOk() (*GamesByGameIDAllOfData, bool) {
if o == nil {
return nil, false
}
return &o.Data, true
}
// SetData sets field value
func (o *GamesByGameIDV1) SetData(v GamesByGameIDAllOfData) {
o.Data = v
}
// GetInclude returns the Include field value
func (o *GamesByGameIDV1) GetInclude() GamesByGameIDV1AllOfInclude {
if o == nil {
var ret GamesByGameIDV1AllOfInclude
return ret
}
return o.Include
}
// GetIncludeOk returns a tuple with the Include field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDV1) GetIncludeOk() (*GamesByGameIDV1AllOfInclude, bool) {
if o == nil {
return nil, false
}
return &o.Include, true
}
// SetInclude sets field value
func (o *GamesByGameIDV1) SetInclude(v GamesByGameIDV1AllOfInclude) {
o.Include = v
}
func (o GamesByGameIDV1) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["code"] = o.Code
}
if true {
toSerialize["status"] = o.Status
}
if true {
toSerialize["remaining_monthly_allowance"] = o.RemainingMonthlyAllowance
}
if true {
toSerialize["extra_allowance"] = o.ExtraAllowance
}
if true {
toSerialize["pages"] = o.Pages
}
if true {
toSerialize["data"] = o.Data
}
if true {
toSerialize["include"] = o.Include
}
return json.Marshal(toSerialize)
}
type NullableGamesByGameIDV1 struct {
value *GamesByGameIDV1
isSet bool
}
func (v NullableGamesByGameIDV1) Get() *GamesByGameIDV1 {
return v.value
}
func (v *NullableGamesByGameIDV1) Set(val *GamesByGameIDV1) {
v.value = val
v.isSet = true
}
func (v NullableGamesByGameIDV1) IsSet() bool {
return v.isSet
}
func (v *NullableGamesByGameIDV1) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGamesByGameIDV1(val *GamesByGameIDV1) *NullableGamesByGameIDV1 {
return &NullableGamesByGameIDV1{value: val, isSet: true}
}
func (v NullableGamesByGameIDV1) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGamesByGameIDV1) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}