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model_games_by_game_id_all_of_include_boxart.go
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model_games_by_game_id_all_of_include_boxart.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// GamesByGameIDAllOfIncludeBoxart struct for GamesByGameIDAllOfIncludeBoxart
type GamesByGameIDAllOfIncludeBoxart struct {
BaseUrl ImageBaseUrlMeta `json:"base_url"`
Data map[string][]GameImage `json:"data"`
}
// NewGamesByGameIDAllOfIncludeBoxart instantiates a new GamesByGameIDAllOfIncludeBoxart object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGamesByGameIDAllOfIncludeBoxart(baseUrl ImageBaseUrlMeta, data map[string][]GameImage) *GamesByGameIDAllOfIncludeBoxart {
this := GamesByGameIDAllOfIncludeBoxart{}
this.BaseUrl = baseUrl
this.Data = data
return &this
}
// NewGamesByGameIDAllOfIncludeBoxartWithDefaults instantiates a new GamesByGameIDAllOfIncludeBoxart object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGamesByGameIDAllOfIncludeBoxartWithDefaults() *GamesByGameIDAllOfIncludeBoxart {
this := GamesByGameIDAllOfIncludeBoxart{}
return &this
}
// GetBaseUrl returns the BaseUrl field value
func (o *GamesByGameIDAllOfIncludeBoxart) GetBaseUrl() ImageBaseUrlMeta {
if o == nil {
var ret ImageBaseUrlMeta
return ret
}
return o.BaseUrl
}
// GetBaseUrlOk returns a tuple with the BaseUrl field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDAllOfIncludeBoxart) GetBaseUrlOk() (*ImageBaseUrlMeta, bool) {
if o == nil {
return nil, false
}
return &o.BaseUrl, true
}
// SetBaseUrl sets field value
func (o *GamesByGameIDAllOfIncludeBoxart) SetBaseUrl(v ImageBaseUrlMeta) {
o.BaseUrl = v
}
// GetData returns the Data field value
func (o *GamesByGameIDAllOfIncludeBoxart) GetData() map[string][]GameImage {
if o == nil {
var ret map[string][]GameImage
return ret
}
return o.Data
}
// GetDataOk returns a tuple with the Data field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDAllOfIncludeBoxart) GetDataOk() (*map[string][]GameImage, bool) {
if o == nil {
return nil, false
}
return &o.Data, true
}
// SetData sets field value
func (o *GamesByGameIDAllOfIncludeBoxart) SetData(v map[string][]GameImage) {
o.Data = v
}
func (o GamesByGameIDAllOfIncludeBoxart) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["base_url"] = o.BaseUrl
}
if true {
toSerialize["data"] = o.Data
}
return json.Marshal(toSerialize)
}
type NullableGamesByGameIDAllOfIncludeBoxart struct {
value *GamesByGameIDAllOfIncludeBoxart
isSet bool
}
func (v NullableGamesByGameIDAllOfIncludeBoxart) Get() *GamesByGameIDAllOfIncludeBoxart {
return v.value
}
func (v *NullableGamesByGameIDAllOfIncludeBoxart) Set(val *GamesByGameIDAllOfIncludeBoxart) {
v.value = val
v.isSet = true
}
func (v NullableGamesByGameIDAllOfIncludeBoxart) IsSet() bool {
return v.isSet
}
func (v *NullableGamesByGameIDAllOfIncludeBoxart) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGamesByGameIDAllOfIncludeBoxart(val *GamesByGameIDAllOfIncludeBoxart) *NullableGamesByGameIDAllOfIncludeBoxart {
return &NullableGamesByGameIDAllOfIncludeBoxart{value: val, isSet: true}
}
func (v NullableGamesByGameIDAllOfIncludeBoxart) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGamesByGameIDAllOfIncludeBoxart) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}