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model_games_by_game_id_all_of_include.go
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model_games_by_game_id_all_of_include.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// GamesByGameIDAllOfInclude struct for GamesByGameIDAllOfInclude
type GamesByGameIDAllOfInclude struct {
Boxart GamesByGameIDAllOfIncludeBoxart `json:"boxart"`
Platform GamesByGameIDAllOfIncludePlatform `json:"platform"`
}
// NewGamesByGameIDAllOfInclude instantiates a new GamesByGameIDAllOfInclude object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGamesByGameIDAllOfInclude(boxart GamesByGameIDAllOfIncludeBoxart, platform GamesByGameIDAllOfIncludePlatform) *GamesByGameIDAllOfInclude {
this := GamesByGameIDAllOfInclude{}
this.Boxart = boxart
this.Platform = platform
return &this
}
// NewGamesByGameIDAllOfIncludeWithDefaults instantiates a new GamesByGameIDAllOfInclude object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGamesByGameIDAllOfIncludeWithDefaults() *GamesByGameIDAllOfInclude {
this := GamesByGameIDAllOfInclude{}
return &this
}
// GetBoxart returns the Boxart field value
func (o *GamesByGameIDAllOfInclude) GetBoxart() GamesByGameIDAllOfIncludeBoxart {
if o == nil {
var ret GamesByGameIDAllOfIncludeBoxart
return ret
}
return o.Boxart
}
// GetBoxartOk returns a tuple with the Boxart field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDAllOfInclude) GetBoxartOk() (*GamesByGameIDAllOfIncludeBoxart, bool) {
if o == nil {
return nil, false
}
return &o.Boxart, true
}
// SetBoxart sets field value
func (o *GamesByGameIDAllOfInclude) SetBoxart(v GamesByGameIDAllOfIncludeBoxart) {
o.Boxart = v
}
// GetPlatform returns the Platform field value
func (o *GamesByGameIDAllOfInclude) GetPlatform() GamesByGameIDAllOfIncludePlatform {
if o == nil {
var ret GamesByGameIDAllOfIncludePlatform
return ret
}
return o.Platform
}
// GetPlatformOk returns a tuple with the Platform field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDAllOfInclude) GetPlatformOk() (*GamesByGameIDAllOfIncludePlatform, bool) {
if o == nil {
return nil, false
}
return &o.Platform, true
}
// SetPlatform sets field value
func (o *GamesByGameIDAllOfInclude) SetPlatform(v GamesByGameIDAllOfIncludePlatform) {
o.Platform = v
}
func (o GamesByGameIDAllOfInclude) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["boxart"] = o.Boxart
}
if true {
toSerialize["platform"] = o.Platform
}
return json.Marshal(toSerialize)
}
type NullableGamesByGameIDAllOfInclude struct {
value *GamesByGameIDAllOfInclude
isSet bool
}
func (v NullableGamesByGameIDAllOfInclude) Get() *GamesByGameIDAllOfInclude {
return v.value
}
func (v *NullableGamesByGameIDAllOfInclude) Set(val *GamesByGameIDAllOfInclude) {
v.value = val
v.isSet = true
}
func (v NullableGamesByGameIDAllOfInclude) IsSet() bool {
return v.isSet
}
func (v *NullableGamesByGameIDAllOfInclude) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGamesByGameIDAllOfInclude(val *GamesByGameIDAllOfInclude) *NullableGamesByGameIDAllOfInclude {
return &NullableGamesByGameIDAllOfInclude{value: val, isSet: true}
}
func (v NullableGamesByGameIDAllOfInclude) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGamesByGameIDAllOfInclude) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}