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Copy pathmodel_games_by_game_id_all_of_data.go
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model_games_by_game_id_all_of_data.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// GamesByGameIDAllOfData struct for GamesByGameIDAllOfData
type GamesByGameIDAllOfData struct {
Count int32 `json:"count"`
Games []Game `json:"games"`
}
// NewGamesByGameIDAllOfData instantiates a new GamesByGameIDAllOfData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewGamesByGameIDAllOfData(count int32, games []Game) *GamesByGameIDAllOfData {
this := GamesByGameIDAllOfData{}
this.Count = count
this.Games = games
return &this
}
// NewGamesByGameIDAllOfDataWithDefaults instantiates a new GamesByGameIDAllOfData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewGamesByGameIDAllOfDataWithDefaults() *GamesByGameIDAllOfData {
this := GamesByGameIDAllOfData{}
return &this
}
// GetCount returns the Count field value
func (o *GamesByGameIDAllOfData) GetCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.Count
}
// GetCountOk returns a tuple with the Count field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDAllOfData) GetCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Count, true
}
// SetCount sets field value
func (o *GamesByGameIDAllOfData) SetCount(v int32) {
o.Count = v
}
// GetGames returns the Games field value
func (o *GamesByGameIDAllOfData) GetGames() []Game {
if o == nil {
var ret []Game
return ret
}
return o.Games
}
// GetGamesOk returns a tuple with the Games field value
// and a boolean to check if the value has been set.
func (o *GamesByGameIDAllOfData) GetGamesOk() ([]Game, bool) {
if o == nil {
return nil, false
}
return o.Games, true
}
// SetGames sets field value
func (o *GamesByGameIDAllOfData) SetGames(v []Game) {
o.Games = v
}
func (o GamesByGameIDAllOfData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["count"] = o.Count
}
if true {
toSerialize["games"] = o.Games
}
return json.Marshal(toSerialize)
}
type NullableGamesByGameIDAllOfData struct {
value *GamesByGameIDAllOfData
isSet bool
}
func (v NullableGamesByGameIDAllOfData) Get() *GamesByGameIDAllOfData {
return v.value
}
func (v *NullableGamesByGameIDAllOfData) Set(val *GamesByGameIDAllOfData) {
v.value = val
v.isSet = true
}
func (v NullableGamesByGameIDAllOfData) IsSet() bool {
return v.isSet
}
func (v *NullableGamesByGameIDAllOfData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableGamesByGameIDAllOfData(val *GamesByGameIDAllOfData) *NullableGamesByGameIDAllOfData {
return &NullableGamesByGameIDAllOfData{value: val, isSet: true}
}
func (v NullableGamesByGameIDAllOfData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableGamesByGameIDAllOfData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}