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Copy pathmodel_developers_all_of_data.go
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model_developers_all_of_data.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// DevelopersAllOfData struct for DevelopersAllOfData
type DevelopersAllOfData struct {
Count int32 `json:"count"`
Developers map[string]Developer `json:"developers"`
}
// NewDevelopersAllOfData instantiates a new DevelopersAllOfData object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDevelopersAllOfData(count int32, developers map[string]Developer) *DevelopersAllOfData {
this := DevelopersAllOfData{}
this.Count = count
this.Developers = developers
return &this
}
// NewDevelopersAllOfDataWithDefaults instantiates a new DevelopersAllOfData object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDevelopersAllOfDataWithDefaults() *DevelopersAllOfData {
this := DevelopersAllOfData{}
return &this
}
// GetCount returns the Count field value
func (o *DevelopersAllOfData) GetCount() int32 {
if o == nil {
var ret int32
return ret
}
return o.Count
}
// GetCountOk returns a tuple with the Count field value
// and a boolean to check if the value has been set.
func (o *DevelopersAllOfData) GetCountOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Count, true
}
// SetCount sets field value
func (o *DevelopersAllOfData) SetCount(v int32) {
o.Count = v
}
// GetDevelopers returns the Developers field value
func (o *DevelopersAllOfData) GetDevelopers() map[string]Developer {
if o == nil {
var ret map[string]Developer
return ret
}
return o.Developers
}
// GetDevelopersOk returns a tuple with the Developers field value
// and a boolean to check if the value has been set.
func (o *DevelopersAllOfData) GetDevelopersOk() (*map[string]Developer, bool) {
if o == nil {
return nil, false
}
return &o.Developers, true
}
// SetDevelopers sets field value
func (o *DevelopersAllOfData) SetDevelopers(v map[string]Developer) {
o.Developers = v
}
func (o DevelopersAllOfData) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["count"] = o.Count
}
if true {
toSerialize["developers"] = o.Developers
}
return json.Marshal(toSerialize)
}
type NullableDevelopersAllOfData struct {
value *DevelopersAllOfData
isSet bool
}
func (v NullableDevelopersAllOfData) Get() *DevelopersAllOfData {
return v.value
}
func (v *NullableDevelopersAllOfData) Set(val *DevelopersAllOfData) {
v.value = val
v.isSet = true
}
func (v NullableDevelopersAllOfData) IsSet() bool {
return v.isSet
}
func (v *NullableDevelopersAllOfData) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDevelopersAllOfData(val *DevelopersAllOfData) *NullableDevelopersAllOfData {
return &NullableDevelopersAllOfData{value: val, isSet: true}
}
func (v NullableDevelopersAllOfData) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDevelopersAllOfData) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}