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model_developer.go
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model_developer.go
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/*
TheGamesDB API
API Documentation
API version: 2.0.0
*/
// Code generated by OpenAPI Generator (https://openapi-generator.tech); DO NOT EDIT.
package gamesdb
import (
"encoding/json"
)
// Developer struct for Developer
type Developer struct {
Id int32 `json:"id"`
Name string `json:"name"`
}
// NewDeveloper instantiates a new Developer object
// This constructor will assign default values to properties that have it defined,
// and makes sure properties required by API are set, but the set of arguments
// will change when the set of required properties is changed
func NewDeveloper(id int32, name string) *Developer {
this := Developer{}
this.Id = id
this.Name = name
return &this
}
// NewDeveloperWithDefaults instantiates a new Developer object
// This constructor will only assign default values to properties that have it defined,
// but it doesn't guarantee that properties required by API are set
func NewDeveloperWithDefaults() *Developer {
this := Developer{}
return &this
}
// GetId returns the Id field value
func (o *Developer) GetId() int32 {
if o == nil {
var ret int32
return ret
}
return o.Id
}
// GetIdOk returns a tuple with the Id field value
// and a boolean to check if the value has been set.
func (o *Developer) GetIdOk() (*int32, bool) {
if o == nil {
return nil, false
}
return &o.Id, true
}
// SetId sets field value
func (o *Developer) SetId(v int32) {
o.Id = v
}
// GetName returns the Name field value
func (o *Developer) GetName() string {
if o == nil {
var ret string
return ret
}
return o.Name
}
// GetNameOk returns a tuple with the Name field value
// and a boolean to check if the value has been set.
func (o *Developer) GetNameOk() (*string, bool) {
if o == nil {
return nil, false
}
return &o.Name, true
}
// SetName sets field value
func (o *Developer) SetName(v string) {
o.Name = v
}
func (o Developer) MarshalJSON() ([]byte, error) {
toSerialize := map[string]interface{}{}
if true {
toSerialize["id"] = o.Id
}
if true {
toSerialize["name"] = o.Name
}
return json.Marshal(toSerialize)
}
type NullableDeveloper struct {
value *Developer
isSet bool
}
func (v NullableDeveloper) Get() *Developer {
return v.value
}
func (v *NullableDeveloper) Set(val *Developer) {
v.value = val
v.isSet = true
}
func (v NullableDeveloper) IsSet() bool {
return v.isSet
}
func (v *NullableDeveloper) Unset() {
v.value = nil
v.isSet = false
}
func NewNullableDeveloper(val *Developer) *NullableDeveloper {
return &NullableDeveloper{value: val, isSet: true}
}
func (v NullableDeveloper) MarshalJSON() ([]byte, error) {
return json.Marshal(v.value)
}
func (v *NullableDeveloper) UnmarshalJSON(src []byte) error {
v.isSet = true
return json.Unmarshal(src, &v.value)
}