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This moves stuff in Source/CMakeLists.txt into parent or into Game specific Also replaces INCLUDE_DIRECTORIES with target specific includes to avoid mixup StdAfx has been deduplicated by renaming other modules StdAfx's
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Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,24 @@ | ||
add_library(AI STATIC | ||
AiBuilding.cpp | ||
AIMain.cpp | ||
AITileMap.cpp | ||
ClusterFind.cpp | ||
) | ||
|
||
target_include_directories(AI PRIVATE | ||
"${PROJECT_SOURCE_DIR}/Source/XTool" | ||
"${PROJECT_SOURCE_DIR}/Source/Util" | ||
"${PROJECT_SOURCE_DIR}/Source/Render/inc" | ||
"${PROJECT_SOURCE_DIR}/Source/Render/client" | ||
"${PROJECT_SOURCE_DIR}/Source/Physics" | ||
"${PROJECT_SOURCE_DIR}/Source/Terra" | ||
"${PROJECT_SOURCE_DIR}/Source/tx3d" | ||
"${PROJECT_SOURCE_DIR}/Source/Network" | ||
"${PROJECT_SOURCE_DIR}/Source/Units" | ||
"${PROJECT_SOURCE_DIR}/Source/UserInterface" | ||
"${PROJECT_SOURCE_DIR}/Source/Sound" | ||
"${PROJECT_SOURCE_DIR}/Source/Game" | ||
. | ||
) | ||
|
||
target_compile_options(AI PRIVATE ${PERIMETER_COMPILE_OPTIONS}) |
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