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Split/move some netcode #686

Split/move some netcode

Split/move some netcode #686

Workflow file for this run

name: Linux Build
on:
push:
pull_request:
env:
GH_CACHE_KEY: 3
jobs:
build:
strategy:
fail-fast: false
matrix:
env: [
{build_type: Release, arch: x86_64, name: "D3D9 + Sokol", cmake: "-DOPTION_D3D9=ON -DOPTION_SOKOL=ON"},
{build_type: Debug, arch: x86_64, name: "D3D9 + Sokol + Asserts", cmake: "-DOPTION_D3D9=ON -DOPTION_SOKOL=ON -DOPTION_DEBUG_ASSERT=ON"},
]
name: ${{matrix.env.build_type}} ${{matrix.env.arch}}
runs-on: ubuntu-latest
container:
image: "debian:buster"
steps:
- uses: actions/checkout@v3
- uses: actions/cache@v3
id: cache
with:
path: |
/opt/src
/opt/out
key: Linux-${{matrix.env.arch}}-${{ env.GH_CACHE_KEY }}
- name: prepare env
run: |
chmod a+x ./docker/linux/prepare_pkgs
./docker/linux/prepare_pkgs
- name: build ffmpeg
run: |
chmod a+x ./docker/linux/prepare_ffmpeg
./docker/linux/prepare_ffmpeg
if: steps.cache.outputs.cache-hit != 'true'
- name: build sdl2
run: |
chmod a+x ./docker/linux/prepare_sdl_pkgs
chmod a+x ./docker/linux/prepare_sdl
./docker/linux/prepare_sdl_pkgs
./docker/linux/prepare_sdl
if: steps.cache.outputs.cache-hit != 'true'
- name: build
run: |
chmod a+x ./docker/linux/builder
export LIBS_ROOT=/opt/out
./docker/linux/builder \
-DCMAKE_BUILD_TYPE=${{matrix.env.build_type}} \
${{matrix.env.cmake}}
- uses: actions/upload-artifact@v3
with:
name: Perimeter ${{matrix.env.build_type}} ${{matrix.env.arch}}
path: ./build/docker-linux/output/Perimeter.tar
check_build:
strategy:
fail-fast: false
matrix:
env: [
{build_type: Release, arch: x86_64, name: "D3D9 + Sokol", cmake: "-DOPTION_D3D9=ON -DOPTION_SOKOL=ON"},
{build_type: Debug, arch: x86_64, name: "D3D9 + Sokol", cmake: "-DOPTION_D3D9=ON -DOPTION_SOKOL=ON"},
{build_type: Debug, arch: x86_64, name: "D3D9", cmake: "-DOPTION_D3D9=ON -DOPTION_SOKOL=OFF"},
{build_type: Debug, arch: x86_64, name: "Sokol", cmake: "-DOPTION_D3D9=OFF -DOPTION_SOKOL=ON"},
{build_type: Release, arch: x86_64, name: "Scripts Check", cmake: "-DOPTION_CHECK_SCRIPTS=ON "},
]
name: Check build ${{matrix.env.build_type}} ${{matrix.env.arch}} ${{matrix.env.name}}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v3
- name: update repos
run: sudo apt-get update
- name: install libs
run: sudo apt-get install cmake meson libsdl2-dev libsdl2-image-dev libsdl2-net-dev libsdl2-mixer-dev libboost-dev libavcodec-dev libavformat-dev libavfilter-dev libswscale-dev zlib1g-dev libvulkan-dev glslang-tools lld
- name: create build dir
run: mkdir build
- name: configure
run: cmake .. -G Ninja \
-DCMAKE_BUILD_TYPE=${{matrix.env.build_type}} \
-DOPTION_DEBUG_ASSERT=ON \
-DOPTION_USE_BACKTRACE=ON \
${{matrix.env.cmake}}
working-directory: build
- name: build dependencies
run: ninja dependencies
working-directory: build
- name: Scripts check
run: ninja ScriptsCheck
working-directory: build
if: matrix.env.name == 'Scripts Check'
- name: build project
run: ninja
working-directory: build
if: matrix.env.name != 'Scripts Check'