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This repository has been archived by the owner on Feb 18, 2021. It is now read-only.

Content Crafting

Kyle J. Kemp edited this page Jan 24, 2015 · 6 revisions

Welcome, custom content creator! If you're here to make monsters, events, or the like, you're in the right place! The process is simple, but strict; please follow it precisely or your content will be rejected. If you do submit content and it gets accepted, you'll receive credit for it, as well as points towards an achievement!

If you aren't familiar with how to add custom content in WebFE, head on over to the Options tab, and hit "Submit New Content."

Items, Equipment, Monsters

First off, making items, equipment, and monsters. This covers the following categories:

  • ingredients: bread, meat, veg
  • items: body, charm, feet, finger, hands, head, legs, mainhand, neck, offhand, suffix, prefix
  • monsters: monster

Your item name can be anything. You could have an AK49, or Discombobulator of Dancing Doom (tm)! If you want an idea of what already exists, just hit "show example" and search the page for what you're looking to add. Less duplicates is better in the long run.

Now, for "Custom Content" -- you can use any combination of these things:

Monsters are a more specific form of custom content; they need a bit more information. You need to specify a level and, optionally, a class (which is case sensitive!) and gender, so a Custom Content Monster might look like this:

Name: fearful fighting fighter
Custom Content: str=100 startle=1 fear=1 level=50 class=Fighter gender=male

Another cool thing you can do is set monster.mirror=1 -- this makes it copy a random player in the opponent party.

A full list of classes can be found here.

Balancing Your Monsters

Check out the global analytics page (it might take a bit to load the chart) for the latest player data. Please use this when creating new monsters to ensure they fit for your desired monster level!

Events

Events are pretty much everything else -- they're what show up in your adventure log. They have a syntax that allows you to specify variables to make a coherent sentence. For a full listing of possible variables, please look here, and check out the existing examples for what events typically look like.

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