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Kyle Kemp edited this page Jan 13, 2015 · 7 revisions

What's in a name? Or more specifically, how do the stats of Idle Lands work? Here is a listing of them, however, a class can implement a stat however they want to, so this is regarding the "base" Idle Lands.

Note: all stats are used when calculating your chance to beat the targets dodge roll

  • STR (Strength) - this directly affects your max damage, and how much physical damage you do.
  • CON (Constitution) - this directly affects your max hp, as well as other defensive rolls you make in combat
  • AGI (Agility) - this aids your defensive rolls in combat, and determines what your position is in the turn order
  • WIS (Wisdom) - this is typically used for your healing rolls, but can be anything based on the class using it
  • DEX (Dexterity) - this directly affects your to-hit chance
  • INT (Intelligence) - this directly affects your max mp, and is typically used for your magical damage rolls
  • Luck - luck affects many things, such as:
    • chance to be missed instead of doing a deflect
    • event probability boost (more luck = more events)
    • better items
    • critical hit chance
    • chance for skills to be modified (instead of casting fireball, you might get glacial fireball instead)
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