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IdeasStorm/PhysiXLab
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PhysiXLab is a Mechanical Lab where you can test Objects interactions Based on the Book "Physics Engine Development" used XNA as a Graphics tool / Mathematics tool (Vectors,Matrices ...) Features =================== * Collisions . * Adding Forces by Extneding Class Field ,Constraint or the base Effect. * Adding Impulse Generators by Extendign ImpulseGenerator * Provided Some Predefined Effects (Gravity, Spring, ) * Very easy to use last release ============= https://bitbucket.org/ideasstorm/physixlab/get/ProjectPresentation.zip Rods and Cables application ============= Contains The Following tests : * Bridge * Energy Conservation * Balls game * Rope https://bitbucket.org/ideasstorm/physixlab/downloads/RodsAndCablesApplications.zip Project Ideas Wiki (in Arabic) ============== http://ar.ideasstorm.wikia.com/wiki/%D9%85%D8%AE%D8%A8%D8%B1_%D9%81%D9%8A%D8%B2%D9%8A%D8%A7%D8%A6%D9%8A/%D8%AF%D8%B1%D8%A7%D8%B3%D8%A9_%D8%B9%D8%A7%D9%85%D8%A9 Usage Wiki ========== take a look at https://bitbucket.org/ideasstorm/physixlab/wiki/Home Contents ======== *PhysiXEngine *Effect Classes *Gravity *Spring *ContactGenerator *Manual Contacts: *Rods *Cables *Body Class *Collidable Class *PhysiXLab Which is an interactive place to interacts with objects based on PhysiXEngine Control of Lab =========== *Press B to create new Ball . *Press C to create new Crate . *Press P to throw Ball . *Press T to change constant of program . *Press Space to start physics . *Right Click on object to see panel of object . *Press OK to save data . *Press Cancel to Undo changes . *Press Apply to change data without close panel . *Press escape to Undo User Change . *Right Click on object the Press G then Right Click on onther object to Add Spring between them *Left Click on object to move it . *Middle Button of mouse to Move camera . *W, S, D and A to Move Camera Up, Down, Right and Left . *Scroll bar of mouse to move camera to backward and forward .
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a PhysiXEngine (based on cyclone) with a Mechanical Lab where you can test rigid bodies interactions.
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