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restores the /images and /sounds folders to the three related config …
…folders for title screen, title music, and jukeboxes. (tgstation#43836) Updates readme files as needed. Updates file reading mechanisms as needed.
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Original file line number | Diff line number | Diff line change |
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The enclosed images folder holds the image files used as the title screen for the game. All common formats such as PNG, JPG, and GIF are supported. | ||
Byond's DMI format is also supported, but if you use a DMI only include one image per file and do not give it an icon_state (the text label below the image). | ||
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Keep in mind that the area a title screen fills is a 480px square so you should scale/crop source images to these dimensions first. | ||
The game won't scale these images for you, so smaller images will not fill the screen and larger ones will be cut off. | ||
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Using unnecessarily huge images can cause client side lag and should be avoided. Extremely large GIFs should preferentially be converted to DMIs. | ||
Placing non-image files in the images folder can cause errors. | ||
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You may add as many title screens as you like, if there is more than one a random screen is chosen (see name conventions for specifics). | ||
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--- | ||
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Naming Conventions: | ||
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Every title screen you add must have a unique name. It is allowed to name two things the same if they have different file types, but this should be discouraged. | ||
Avoid using the plus sign "+" and the period "." in names, as these are used internally to classify images. | ||
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Common Titles: | ||
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Common titles are in the rotation to be displayed all the time. Any name that does not include the character "+" is considered a common title. | ||
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An example of a common title name is "clown". | ||
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The common title screen named "default" is special. It is only used if no other titles are available. You can overwrite "default" safely, but you | ||
should have a title named "default" somewhere in your DMI file if you don't have any other common titles. Because default only runs in the | ||
absence of other titles, if you want it to also appear in the general rotation you must rename it. | ||
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The common title screen named "blank.png" is also special. It is only used to fill space while the real title screen loads. You should leave this file alone. | ||
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Map Titles: | ||
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Map titles are tied to a specific in game map. To make a map title you format the name like this "(name of a map)+(name of your title)" | ||
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The spelling of the map name is important. It must match exactly the define MAP_NAME found in the relevant .DM file in the /_maps folder in | ||
the root directory. It can also be seen in game in the status menu. Note that there are no spaces between the two names. | ||
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It is absolutely fine to have more than one title tied to the same map. | ||
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An example of a map title name is "Omegastation+splash". | ||
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Rare Titles: | ||
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Rare titles are a just for fun feature where they will only have a 1% chance of appear in in the title screen pool of a given round. | ||
Add the phrase "rare+" to the beginning of the name. Again note there are no spaces. A title cannot be rare title and a map title at the same time. | ||
|
||
The enclosed /images folder holds the image files used as the title screen for the game. All common formats such as PNG, JPG, and GIF are supported. | ||
Byond's DMI format is also supported, but if you use a DMI only include one image per file and do not give it an icon_state (the text label below the image). | ||
|
||
Keep in mind that the area a title screen fills is a 480px square so you should scale/crop source images to these dimensions first. | ||
The game won't scale these images for you, so smaller images will not fill the screen and larger ones will be cut off. | ||
|
||
Using unnecessarily huge images can cause client side lag and should be avoided. Extremely large GIFs should preferentially be converted to DMIs. | ||
Placing non-image files in the images folder can cause errors. | ||
|
||
You may add as many title screens as you like, if there is more than one a random screen is chosen (see name conventions for specifics). | ||
|
||
--- | ||
|
||
Naming Conventions: | ||
|
||
Every title screen you add must have a unique name. It is allowed to name two things the same if they have different file types, but this should be discouraged. | ||
Avoid using the plus sign "+" and the period "." in names, as these are used internally to classify images. | ||
|
||
|
||
Common Titles: | ||
|
||
Common titles are in the rotation to be displayed all the time. Any name that does not include the character "+" is considered a common title. | ||
|
||
An example of a common title name is "clown". | ||
|
||
The common title screen named "default" is special. It is only used if no other titles are available. Because default only runs in the | ||
absence of other titles, if you want it to also appear in the general rotation you must name it something else. | ||
|
||
|
||
Map Titles: | ||
|
||
Map titles are tied to a specific in game map. To make a map title you format the name like this "(name of a map)+(name of your title)" | ||
|
||
The spelling of the map name is important. It must match exactly the define MAP_NAME found in the relevant .DM file in the /_maps folder in | ||
the root directory. It can also be seen in game in the status menu. Note that there are no spaces between the two names. | ||
|
||
It is absolutely fine to have more than one title tied to the same map. | ||
|
||
An example of a map title name is "Omegastation+splash". | ||
|
||
|
||
Rare Titles: | ||
|
||
Rare titles are a just for fun feature where they will only have a 1% chance of appear in in the title screen pool of a given round. | ||
Add the phrase "rare+" to the beginning of the name. Again note there are no spaces. A title cannot be rare title and a map title at the same time. | ||
|
||
An example of a rare title name is "rare+explosion" |
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