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ITeMbI4 authored Sep 1, 2020
1 parent a0fafd6 commit 2123456
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75 changes: 75 additions & 0 deletions SCP Speech/EventHandler.cs
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using Smod2;
using Smod2.Events;
using Smod2.EventHandlers;
using System.Collections.Generic;
using UnityEngine;
using Assets._Scripts.Dissonance;
using MEC;

namespace SCP_Speech
{
public class EventHandler : IEventHandlerWaitingForPlayers, IEventHandlerSetRole
{
private readonly Plugin plugin;
private static readonly Dictionary<GameObject, ReferenceHub> _hubs = new Dictionary<GameObject, ReferenceHub>();

public EventHandler(Plugin plugin)
{
this.plugin = plugin;
}

public void OnWaitingForPlayers(WaitingForPlayersEvent ev)
{
if (plugin.GetConfigBool("sp_disabled"))
{
plugin.PluginManager.DisablePlugin(plugin);
}
}

public void OnSetRole(PlayerSetRoleEvent ev)
{
foreach (ReferenceHub hub in GetHubs())
{
DissonanceUserSetup speak = hub.gameObject.GetComponent<DissonanceUserSetup>();
if (hub.characterClassManager.CurClass == RoleType.Scp049)
{
speak.NetworkaltIsActive = false;
Timing.RunCoroutine(Speech(speak));
}
}
}

public IEnumerator<float> Speech(DissonanceUserSetup speak)
{
while (true)
{
if (speak.NetworkaltIsActive)
{
speak.NetworkspeakingFlags = SpeakingFlags.MimicAs939;
}
else
{
speak.NetworkspeakingFlags = SpeakingFlags.SCPChat;
}

yield return Timing.WaitForSeconds(0.1f);
}
}

public static List<ReferenceHub> GetHubs()
{
List<ReferenceHub> hubs = new List<ReferenceHub>();
foreach (GameObject obj in PlayerManager.players)
if (_hubs.ContainsKey(obj))
hubs.Add(_hubs[obj]);
else
{
ReferenceHub rh = ReferenceHub.GetHub(obj);
_hubs.Add(obj, rh);
hubs.Add(rh);
}

return hubs;
}
}
}
36 changes: 36 additions & 0 deletions SCP Speech/Properties/AssemblyInfo.cs
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using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;

// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.
[assembly: AssemblyTitle("SCP Speech")]
[assembly: AssemblyDescription("")]
[assembly: AssemblyConfiguration("")]
[assembly: AssemblyCompany("")]
[assembly: AssemblyProduct("SCP Speech")]
[assembly: AssemblyCopyright("Copyright © 2020")]
[assembly: AssemblyTrademark("")]
[assembly: AssemblyCulture("")]

// Setting ComVisible to false makes the types in this assembly not visible
// to COM components. If you need to access a type in this assembly from
// COM, set the ComVisible attribute to true on that type.
[assembly: ComVisible(false)]

// The following GUID is for the ID of the typelib if this project is exposed to COM
[assembly: Guid("3f58d94a-0eb7-4316-9cd2-3a55aa8800ac")]

// Version information for an assembly consists of the following four values:
//
// Major Version
// Minor Version
// Build Number
// Revision
//
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("1.0.0.0")]
[assembly: AssemblyFileVersion("1.0.0.0")]
69 changes: 69 additions & 0 deletions SCP Speech/SCP Speech.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{3F58D94A-0EB7-4316-9CD2-3A55AA8800AC}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>SCPSpeech</RootNamespace>
<AssemblyName>SCPSpeech</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\..\Plugin Release\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>..\..\References\Assembly-CSharp.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\References\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\..\References\Mirror.dll</HintPath>
</Reference>
<Reference Include="Smod2">
<HintPath>..\..\References\Smod2.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\References\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\References\UnityEngine.CoreModule.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="SCPSpeech.cs" />
<Compile Include="EventHandler.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>
30 changes: 30 additions & 0 deletions SCP Speech/SCPSpeech.cs
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using Smod2;
using Smod2.Attributes;

namespace SCP_Speech
{
[PluginDetails(
author = "TeMbI4",
name = "SCP Speech",
description = "Allow certain SCP to speak with other classes.",
id = "TeMbI4.SCP.Speech",
version = "1.0",
SmodMajor = 3,
SmodMinor = 8,
SmodRevision = 4
)]
public class SCPSpeech : Plugin
{
public static SCPSpeech plugin;

public override void OnEnable() { this.Info("SCP Speech has loaded :D"); }
public override void OnDisable() { this.Info("SCP Speech has been unloaded"); }

public override void Register()
{
this.AddEventHandlers(new EventHandler(this));

this.AddConfig(new Smod2.Config.ConfigSetting("sp_disabled", false, true, "Is plugin enabled?"));
}
}
}

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