#Anton's OpenGL 4 Tutorials book demo code#
This series of demos accompanies the e-book "Anton's OpenGL 4 Tutorials": http://www.amazon.com/gp/product/B00LAMQYF2
Copyright Dr Anton Gerdelan, Trinity College Dublin, Ireland. June 2014. email: anton at antongerdelan dot net
See "LICENCE.txt" for licence information.
For updated information about this demonstration code, see: http://antongerdelan.net/opengl/book_info.html
There is also an example of code for "Hello Triangle" for OpenGL 2.1 for reference
All of these examples were built with a 64-bit Xubuntu Linux machine, so there are Makefiles for 64-bit linux. I'm also adding project files for 32-bit linux, 32-bit windows (GCC and Visual Studio), and 64-bit Apple OS X but this will take a few days and I might introduce some bugs. Send me an e-mail for any queries or requests here.
Anton Gerdelan, 2 July 2014.
##Compiling## The libraries reside in the common/ folder
- common/include - header files
- common/linux_i386 - 32-bit linux libraries
- common/linux_x86_64 - 64-bit linux libraries
- common/msvc110 - 32-bit Windows visual studio libraries
- common/osx_64 - 64-bit apple OS X libraries
- common/win32 - 32-bit Windows GCC (mingw) libraries
###Linux###
- install the GNU Compiler Collection - usually by installing a "build-essentials" package via the package manager on your distribution.
- open a terminal and cd to the demo of choice
64-bit systems:
make -f Makefile.linux64
32-bit systems:
make -f Makefile.linux32
###64-bit Apple OS X###
- install the GNU Compiler Collection - usually by installing XCode
- open a terminal and cd to the demo of choice
make -f Makefile.osx
- I just got an OS X machine and tweaked all the demos. See Issues tab for remaining tasks.
###Windows with GCC###
I only provided 32-bit versions of the Makefile and libraries here. If you want to add a 64-bit build it's pretty easy to copy the 32-bit Makefile and change the folder. You will need to recompile GLFW, GLEW, AssImp, and Freetype though. The 32-bit builds will run on all Windows machines - I use 32-bit builds on my 64-bit Windows.
- install the GNU Compiler Collection - usually by installing the MinGW toolkit. http://www.mingw.org/
- open a console and cd to the demo of choice
make -f Makefile.win32
- copy the .dll files from the main folder to the demo folder
###Windows with Visual Studio###
I provided some Visual Studio 2012 project files. You can find an overarching solution file in the main folder. This should convert well to most versions of visual studio. I used 32-bit versions of the libraries, but there's no reason that you can't add 64-bit versions if you prefer.
##SDL2 Port##
Dr Aidan Delaney at the University of Brighton has made an SDL2 port (as an alternative to using GLFW), which you can find on GitHub https://github.com/AidanDelaney/antons_opengl_tutorials_book/tree/sdl2-port/00_hello_triangle (see Makefile.linux64)