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@HungryProton HungryProton released this 23 Oct 08:06
· 25 commits to v4 since this release

ProtonScatter for Godot 4

  • This rewrite of the add-on works with Godot 4.x (4.0 to 4.2 at the time of writing)
  • This version is NOT compatible with projects created on Godot 3.x
  • Also available in the Asset Library

New features and changes

  • Multiple Shape nodes can be added as children of Scatter nodes
  • The new ScatterCache node allows you to store the results to a file and load it at run time, instead of recalculating everything. (This can be slower depending on the modifiers' complexity / amount of transforms to restore)
  • Built in documentation is available from the top right corner of the modifier stack
  • New Look at modifier
  • See the README for a detailed guide on how to use this release.