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This rewrite of the add-on works with Godot 4.x (4.0 to 4.2 at the time of writing)
This version is NOT compatible with projects created on Godot 3.x
Also available in the Asset Library
New features and changes
Multiple Shape nodes can be added as children of Scatter nodes
The new ScatterCache node allows you to store the results to a file and load it at run time, instead of recalculating everything. (This can be slower depending on the modifiers' complexity / amount of transforms to restore)
Built in documentation is available from the top right corner of the modifier stack
New Look at modifier
See the README for a detailed guide on how to use this release.