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2.8.1

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@HungryProton HungryProton released this 04 Oct 12:53

Bugfix

  • Potential fix for #54, causing embedded material to sometimes disappear.
    • This bug is hard to replicate so the fix might not be complete.
    • Please comment on issue #54 is this still happens to you.

New feature

  • You can now use multiple meshes at once when using instancing 🎉
    • Enable the Merge target meshes under the ScatterItem node.
    • This is disabled by default to avoid breaking backward compatibility.
    • This option does not edit the source scene.
    • When enabled, the new merged mesh will be stored in the current scene. This may or may not be an issue depending on the vertex count.