Merge remote-tracking branch 'upstream/master' into scalemode-sync-2023 #31
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name: CI | |
on: [push, pull_request] | |
jobs: | |
build: | |
name: ${{ matrix.os }} (${{ matrix.compiler }}) | |
strategy: | |
fail-fast: false | |
matrix: | |
include: | |
- name: Linux | |
os: ubuntu-latest | |
compiler: gcc | |
cpp-compiler: g++ | |
- name: Linux | |
os: ubuntu-latest | |
compiler: clang | |
cpp-compiler: clang++ | |
- name: Windows | |
os: windows-latest | |
compiler: cl | |
cpp-compiler: cl | |
cmake-args: -A Win32 | |
build-args: "/clp:NoSummary" | |
- name: macOS | |
os: macOS-latest | |
packages: yaml-cpp sdl sdl_gfx sdl_image sdl_mixer | |
compiler: clang | |
cpp-compiler: clang++ | |
app-bundle: openxcom.app # all other builds default to bin/ | |
runs-on: ${{ matrix.os }} | |
steps: | |
- name: Install packages (Ubuntu) | |
if: runner.os == 'Linux' | |
run: | | |
sudo apt-get update | |
sudo apt-get -yq --no-install-suggests --no-install-recommends install ccache ${{ matrix.packages }} | |
sudo apt-get -yq --no-install-suggests --no-install-recommends install libsdl1.2-dev libsdl-mixer1.2-dev libsdl-image1.2-dev libsdl-gfx1.2-dev libyaml-cpp-dev | |
- name: Install packages (Windows) | |
if: runner.os == 'Windows' && matrix.packages | |
run: | | |
choco install ${{ matrix.packages }} | |
- name: Install packages (macOS) | |
if: runner.os == 'macOS' | |
run: | | |
brew install ccache ${{ matrix.packages }} | |
- name: Setup Cache | |
if: runner.os == 'Linux' || runner.os == 'macOS' | |
uses: actions/cache@v3 | |
with: | |
path: ~/.ccache | |
key: ccache-${{ runner.os }}-${{ matrix.compiler }} | |
- name: Checkout | |
uses: actions/checkout@v3 | |
with: | |
fetch-depth: 0 | |
- name: Setup environment | |
shell: bash | |
run: | | |
echo "describe=$(git describe)" >> $GITHUB_ENV | |
if [ "${{ matrix.name }}" = "Linux" ]; then | |
echo "MAYBE_SUDO=sudo" >> $GITHUB_ENV | |
fi | |
echo "CMAKE_BUILD_PARALLEL_LEVEL=`getconf _NPROCESSORS_ONLN 2>/dev/null || getconf NPROCESSORS_ONLN 2>/dev/null || echo 2`" >> $GITHUB_ENV | |
- name: Download dependencies (Windows) | |
if: runner.os == 'Windows' | |
run: | | |
Invoke-WebRequest -Uri "https://openxcom.org/download/dev/openxcom-deps-win-vc2017.zip" -OutFile "openxcom-deps-win-vc2017-newest.zip" | |
Expand-Archive -Path "openxcom-deps-win-vc2017-newest.zip" | |
Move-Item -Path "openxcom-deps-win-vc2017-newest\deps\*" -Destination "deps" | |
- name: Generate project files | |
run: | | |
cmake -B ${{ matrix.build-dir || 'build' }} ${{ matrix.build-src-dir || '.' }} -DCMAKE_BUILD_TYPE=Release -DENABLE_WARNING=1 -DCHECK_CCACHE=1 ${{ matrix.cmake-args }} | |
env: | |
CC: ${{ matrix.compiler }} | |
CXX: ${{ matrix.cpp-compiler }} | |
- name: Compile source code | |
run: | | |
cmake --build ${{ matrix.build-dir || 'build' }} -v --config ${{ matrix.build-config || 'Release' }} -- ${{ matrix.build-args }} | |
# Note, this is bogus on MacOS, as it installs shaders et al twice. | |
# Windows installs under C:/Program Files (x86)/OpenXcom/bin (where the | |
# 'bin' is pretty redundant) and Linux installs under various dirs under | |
# /usr/local | |
- name: Make install | |
shell: bash | |
run: | | |
$MAYBE_SUDO cmake --build ${{ matrix.build-dir || 'build' }} -v --config ${{ matrix.build-config || 'Release' }} --target install | |
- name: Archive artifacts | |
uses: actions/upload-artifact@v3 | |
with: | |
name: openxcom_${{ matrix.name }}_${{ matrix.compiler }}-${{ env.describe }} | |
path: | | |
${{ matrix.build-dir || 'build' }}/${{ matrix.app-bundle || 'bin' }}/**/* | |
- name: ccache stats | |
if: runner.os == 'Linux' || runner.os == 'macOS' | |
run: ccache -s --max-size=390MB |