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Avoiding confusing between Blender X axis and Threejs Y Axis #261
Avoiding confusing between Blender X axis and Threejs Y Axis #261
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Not sure if "Only Horizontal" is preferred over the proposed "Vertical Axis Only". Any ideas @j-conrad @Exairnous ?
Thanks @keianhzo @Exairnous @j-conrad for pointing out the wrong commits, now this is fixed with |
Thank you for the update @hrithikwins, this is looking much better! We discussed in the add-on meeting that there should probably be a reference to it affecting the world space and removing the other rotational transforms, so what would you (and the others) think of adding "in world space and removes any other rotational transforms" to the end of the tooltip? |
Sure, so that would mean that the tooltip contains the text as Locks the Vertical Axis to enable only side to side movement in world space and removes any other rotational transforms |
Yes, that is what I'm suggesting :) |
Thanks Exairnous , the latest commit has the more descriptive description :) |
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LGTM! Thank you @hrithikwins
Fixes the issue mentioned in #217