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Building Godot 4.2 for Nintendo Wii U
c08oprkiua edited this page Nov 7, 2024
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These steps must be done under Linux / Windows Subsystem for Linux (WSL).
If you haven't done so already, install the dependencies called for by the official Godot docs
- Install devkitPro
- Manually compile Wii U Toolchain (wut) as per their instructions on how to do so. For the time being, this is necessary over simply getting it from
wiiu-dev
via devitPro pacman due to using some libraries that have not been synced to the devkitPro repositories.
- Clone the repo
git clone https://github.com/Homebrodot/Godot
- Navigate to the cloned repo
cd Godot
- Checkout the
4.2
branch
git checkout origin/4.2
- Run
scons platform=wiiu
in the root of the repo.
- Add
target=template_release
to the end to build for release, ortarget=template_debug
to build for debug.
- 2.x
- 3.x
- Nintendo Wii
- 3.5 for Nintendo Switch
- 3.5 for Playstation Vita
- 4.x
- *New* Nintendo 3DS
- 4.2 for Nintendo Wii U
- Nintendo Switch