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Adds UDT_MOBID for getunitdata & setunitdata, which retrieves actual mob id #2382
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actually I was rewriting the hercules unit controller system about this issue, after all, my original intention is to have setmobddata and setmoblook separated
although now I also convince ... yeah having all in 1 might be better yes, I am totally revamp this unit controller system ... |
One more thing which is missing is unable to retrieve the the NPC is attached to. I.e. if you want to kill monsters using |
I never encounter this problem, so its probably your bad scripting method custom, so I make a plugin
and get the script done as ...
by the way this question should be asked on the forum .... |
Pull Request Prelude
Changes Proposed
Adds
UDT_MOBID
forgetunitdata()
andsetunitdata
.This is necessary because
getunitdata(<Mob GID>, UDT_CLASS)
retrieves the Sprite ID for BL_MOB. Which means if you use it on a mob which was generated using db\mob_avail.txt, then you will not get the actual Monster ID.Issues addressed:
N/A