prohibitively expensive
Added
- ICF pellet maker
- Can create custom ICF fuel pellets
- Pellets use binary fuels, meaning they need two different fluids, two different solids or a solid and a fluid
- Optionally, the pellet maker can accept muon capsules, each capsule can add muons to up to 16 pellets, reducing the laser input requirement
- Fuels currently only have default stats, custom stats will be added in the future
Changed
- To make balancing easier, ICFs will only directly convert 25% of incoming laser heat into output heat when there is no fuel pellet loaded, meaning when using fuel, direct heating does not apply
- The ICF should now display its relevant values using Energy Control screens
- Sodium and calcium are now valid crucible materials
- All RBMK models that render as TESRs now use VBOs which should make them somewhat less laggy
- Blocks like explosive charges, radioactive barrels and so on which used to explode instantly when destroyed by another explosion, now behave more like TNT, spawning a primed version of the block that is knocked back by the initial explosion
- This fixes an issue where spamming too many blocks like that could potentially crash servers
- Most explosives go off after a short delay, flammable barrels however will explode on impact
- Removed unused permanent wings
- Added recipes to the ICF parts, the ICF can now be made in survival mode (recipes are still subject to change)
Fixed
- Fixed ICF laser parts being considered valid when bordering an otherwise invalid dependency block
- Fixed soyuz launcher NEI recipe showing the wrong amount of items
- Fixed infinite xp exploit by constantly smelting and cooling things like meteorite ingots
- Fixed centrifuge speed upgrade tooltip
- Fixed smokestacks not working with a lot of machines
- Fixed soot values being completely off for most machines
- Fixed glyphid scouts not spawning in the daylight in rampant mode
MD5: 132c8e87dc028023b125dddf5b9eb6e4
SHA1: 0d3da5e93d377de4ade981fff59aee195f971a34