The Portable Mirror mod is a mod that allows you to create userspace Mirrors similar to the personal mirror in VRC or CVR. The benefits of this being a mod, not a facet or install allows it to add buttons to your context menu while mirrors spawn in userspace, spawning mirrors when opening the full-body calibrator, not adding extra flux to your avatar that has to be reinstalled for each avatar. also having a detailed settings page in mod settings.
Some of the features of this mod are possible to do without a mod if you prefer not to use a mod use the modless version in my public folder. resrec:///U-HamoCorp/R-e5c234a3-c4d4-4645-af54-7a80d388605c
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Install ResoniteModLoader.
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To be able to edit settings you also need to have this mod installed Resonite Mod Settings.
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From the latest release put PortableMirror.dll into the
rml_mods
folder. This folder should be atC:\Program Files (x86)\Steam\steamapps\common\Resonite\rml_mods
You can create these folders if there missing. -
Start the game and open mirrors from your context menu.
FBT calibrator mirror: The FBT mirror will open when you open the full-body calibrator. so you can easily align your trackers. (it can be attach or detached from view by changing pin setting)
Context menu: you can spawn multiple mirrors from your context menu including a ceiling mirror 45-degree mirror a face mirror and a local light also customizing the settings resolution, scale, opacity, and Grabale for each mirror.
Mod settings: The mod settings menu lets you deeply customize each mirror individually for your preference. Use the reset settings button in the context menu under more settings to update the mirror settings
- the first setting will enable the context menu. this will take effect after respawn.
- Activate the FBT mirror will spawn the FBT mirror when the calibrator is open.
- Change the default spawn position, rotation and scale of your mirrors.
- change brightness and opacity although it is recommended to keep opacity at 0 or strange stuff happens
- Set the mirror type for high quality or cameras, or disable shadows.
- change the rotation source.
view
will spawn the mirror in the direction you're looking whilstgroundProjectedHead
will spawn the mirror in front of you. This will also effect the pin to head option. - for some of the mirrors you can also change the default name you see on the context menu.