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Carrier form fix for stranded and reduced time between waves #3512

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merged 4 commits into from
Dec 21, 2023

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OuterMostMonk
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This PR increases carrier forms move speed to be slightly slower than combat forms, their incredibly slow speed was causing them to just stand at the edge of the map in stranded holding up the round and also made them mostly ignorable as enemies.

I have also reduced the rest time in between waves to 2 minutes as they are a bit too long and drag out the round.

🆑 Outermonk
tweak: Carrier forms move faster, fixes stranded being held up by stray carriers
tweak: Reduce rest time in between waves in PvE modes to 2 minutes
/:cl:

They were so slow that they would have to be hunted down in stranded. I have made them slightly slower than normal combat forms so they will be able to come in after the combat forms and actually be able to chase people down.
4 minutes was a bit too long for a rest time, making players wait too long before the round can continue.
Reduced resupply interval too, undoes this change.
@OuterMostMonk OuterMostMonk requested a review from a team as a code owner October 28, 2023 03:43
@BDpuffy420 BDpuffy420 closed this Nov 29, 2023
@BDpuffy420 BDpuffy420 reopened this Nov 29, 2023
@BDpuffy420
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re-running test

@BDpuffy420 BDpuffy420 added enhancement/QOL Bugfix Pr contants bugfix labels Nov 29, 2023
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it seems upset about pipes

@YourPalHolidays
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Pretty sure its just systems_conquest being systems_conquest, re-running

@BDpuffy420 BDpuffy420 merged commit 58dfbde into HaloSpaceStation:alpha Dec 21, 2023
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hs-cicero added a commit that referenced this pull request Dec 21, 2023
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3 participants