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Merge pull request #3564 from X0-11/popbalance
dense obstructions
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#define DENSE_OBSTRUCTION_PATH_ITER_CAP 25 | ||
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//Used for fields of obstructing trees, boulders, flora, etc. Takes a while to pass over them, and blocks view, but can be destroyed with enough firepower. | ||
//You could also just use this for normal clusters of icons by removing the density, I suppose. | ||
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/obj/structure/destructible/dense_obstruction | ||
name = "dense obstruction" | ||
desc = "A dense obstruction." | ||
icon = 'code/modules/halo/flora/jungleflora.dmi' | ||
icon_state = "bush_1" | ||
climb_desc = "manouver past" | ||
plane = ABOVE_HUMAN_PLANE | ||
density = 1 | ||
opacity = 1 | ||
alpha = 150 | ||
pixel_x = 0 | ||
health = 1250 | ||
maxHealth = 1250 | ||
closerange_freefire = 0 | ||
bump_climb = 1 | ||
mob_climb_time = 4 SECONDS | ||
explosion_damage_mult = 0.1 | ||
var/list/states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type. | ||
var/max_offset = 12 | ||
var/min_offset = -12 | ||
var/obstruction_num = 5 //How many obstacles make up our density? | ||
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var/obst_num_hp_cache = 0//Internal use only. | ||
var/next_icon_loss_threshold = 0 | ||
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/obj/structure/destructible/dense_obstruction/update_icon() | ||
if(obst_num_hp_cache == 0) | ||
obst_num_hp_cache = maxHealth / obstruction_num //Our HP interval to lose an icon. | ||
next_icon_loss_threshold = maxHealth - obst_num_hp_cache | ||
if(overlays.len == 0) //Only on first init. | ||
icon_state = "blank" //The baseline icon shouldn't be visible. | ||
var/icon/icon_obj = new(icon) | ||
var/list/valid_Istates = icon_obj.IconStates() - states_ignore | ||
qdel(icon_obj) | ||
for(var/iter = 0 to obstruction_num) | ||
var/image/I = image(icon,pick(valid_Istates)) | ||
var/x_offset = rand(min_offset,max_offset) | ||
var/y_offset = rand(min_offset,max_offset) | ||
I.pixel_x = src.pixel_x + x_offset | ||
I.pixel_y = src.pixel_y + y_offset | ||
I.alpha = alpha | ||
overlays += I | ||
else | ||
if(health < next_icon_loss_threshold) | ||
next_icon_loss_threshold -= obst_num_hp_cache | ||
var/image/img = overlays[overlays.len] | ||
overlays -= img | ||
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/obj/structure/destructible/dense_obstruction/Initialize() | ||
. = ..() | ||
update_icon() | ||
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//Variants// | ||
/obj/structure/destructible/dense_obstruction/flora_assorted | ||
name = "dense flora" | ||
desc = "Hard to see through, but easy to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/ausflora.dmi' | ||
icon_state = "fern_1" | ||
density = 0 | ||
cover_rating = 20 | ||
states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type. | ||
max_offset = 7 | ||
min_offset = -7 | ||
obstruction_num = 4 | ||
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/obj/structure/destructible/dense_obstruction/flora_jungle | ||
name = "dense flora" | ||
desc = "Hard to see through, but easy to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/jungleflora.dmi' | ||
icon_state = "bush_1" | ||
density = 0 | ||
cover_rating = 20 | ||
states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type. | ||
max_offset = 10 | ||
min_offset = -10 | ||
obstruction_num = 6 | ||
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/obj/structure/destructible/dense_obstruction/flora_jungle_large | ||
name = "dense flora" | ||
desc = "Hard to see through, and hard to move through. Provides minimal protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/swamp_ausflora_large.dmi' | ||
icon_state = "bush_1" | ||
pixel_x = -16 | ||
cover_rating = 30 | ||
states_ignore = list("rocks_1","rocks_2","rocks_3","rocks_4") //States in the provided icon file to ignore whilst randomising tree type. | ||
max_offset = 10 | ||
min_offset = -10 | ||
obstruction_num = 3 | ||
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/obj/structure/destructible/dense_obstruction/rocks | ||
name = "boulders" | ||
desc = "Hard to see through, and hard to move through. Provides significant protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/jungleflora.dmi' | ||
icon_state = "rocks_1" | ||
cover_rating = 60 | ||
states_ignore = list("bush_1","bush_2","bush_3") //States in the provided icon file to ignore whilst randomising tree type. | ||
max_offset = 10 | ||
min_offset = -10 | ||
obstruction_num = 5 | ||
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/obj/structure/destructible/dense_obstruction/rocks_large | ||
name = "boulders" | ||
desc = "Hard to see through, and hard to move through. Provides significant protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/swamp_ausflora_large.dmi' | ||
icon_state = "rocks_1" | ||
pixel_x = -16 | ||
cover_rating = 60 | ||
states_ignore = list("bush_1","bush_2","bush_3") //States in the provided icon file to ignore whilst randomising tree type. | ||
max_offset = 10 | ||
min_offset = -10 | ||
obstruction_num = 3 | ||
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/obj/structure/destructible/dense_obstruction/trees | ||
name = "dense trees" | ||
desc = "Hard to see through, and hard to move through. Provides excellent protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/jungletree.dmi' | ||
icon_state = "tree_1" | ||
cover_rating = 80 | ||
states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type. | ||
pixel_x = -32 | ||
pixel_y = -6 | ||
max_offset = 7 | ||
min_offset = -7 | ||
obstruction_num = 2 | ||
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/obj/structure/destructible/dense_obstruction/trees_large | ||
name = "dense trees" | ||
desc = "Hard to see through, and hard to move through. Provides excellent protection against gunfire. Can be destroyed with enough concentrated firepower." | ||
icon = 'code/modules/halo/flora/jungletreelarge.dmi' | ||
icon_state = "tree_1" | ||
cover_rating = 80 | ||
states_ignore = list() //States in the provided icon file to ignore whilst randomising tree type. | ||
pixel_x = -64 | ||
pixel_y = -16 | ||
max_offset = 7 | ||
min_offset = -7 | ||
obstruction_num = 2 |