Releases: Giwayume/BloodstainedLevelEditor
Releases · Giwayume/BloodstainedLevelEditor
0.0.5
0.0.4
0.0.3
This is a very early alpha release with limited functionality.
Changes:
- Enemies can now be added to rooms
- Collision shapes for the environment are now visible in the editor; they have a teal outline. They live in the "settings" tab for the room.
0.0.2
This is a very early alpha release with limited functionality.
Changes:
- Point/Spot/Directional lights display in editor. Lights with "static" mobility do not preview yet as there needs to be research on how to read the light and shadow maps. (Toggle View -> Gizmos -> Lights to hide the icons, there's a ton of lights so it may be distracting).
- Enemies/Characters display in editor. You can move and delete them.
- Enemy/Setting/Event/Light/RV maps now load in editor. This is mostly useful right now for deleting things you don't want, such as events.
- Editor is much better at loading 3d models in scenes, as it now digs into blueprints to find further information. There's still a few mysteries to solve with this.
- Fixed some bugs with mouse control & focus, though every once and a while I still see some issues I can't reproduce right now.