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Releases: Giwayume/BloodstainedLevelEditor

0.0.5

25 Jul 03:11
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0.0.5 Pre-release
Pre-release

This is a very early alpha release with limited functionality.

Changes:

  • Handle loading some levels that caused editor to crash

0.0.4

15 Jun 15:06
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0.0.4 Pre-release
Pre-release

This is a very early alpha release with limited functionality.

Changes:

  • Lowered the light limit for better compatibility with most hardware.

0.0.3

15 Jun 04:09
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0.0.3 Pre-release
Pre-release

This is a very early alpha release with limited functionality.

Changes:

  • Enemies can now be added to rooms
  • Collision shapes for the environment are now visible in the editor; they have a teal outline. They live in the "settings" tab for the room.

0.0.2

22 Oct 18:12
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0.0.2 Pre-release
Pre-release

This is a very early alpha release with limited functionality.

Changes:

  • Point/Spot/Directional lights display in editor. Lights with "static" mobility do not preview yet as there needs to be research on how to read the light and shadow maps. (Toggle View -> Gizmos -> Lights to hide the icons, there's a ton of lights so it may be distracting).
  • Enemies/Characters display in editor. You can move and delete them.
  • Enemy/Setting/Event/Light/RV maps now load in editor. This is mostly useful right now for deleting things you don't want, such as events.
  • Editor is much better at loading 3d models in scenes, as it now digs into blueprints to find further information. There's still a few mysteries to solve with this.
  • Fixed some bugs with mouse control & focus, though every once and a while I still see some issues I can't reproduce right now.

0.0.1

13 Oct 02:27
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0.0.1 Pre-release
Pre-release

This is a very early alpha release with limited functionality.

  • You can move, rotate, scale 3D models.
  • You can delete components.

Only room "background" and "gimmick" maps are supported in this release.