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minotaur 'balance' changes.
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axe minotaurs return to their limb chopping ways
unarmed minotaurs do not but they attack marginally faster
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crix870 committed Jan 8, 2025
1 parent 5998cc2 commit ee6409b
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Showing 2 changed files with 4 additions and 3 deletions.
2 changes: 1 addition & 1 deletion code/__DEFINES/mobs/simplemob_attack_speed.dm
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#define HAUNT_ATTACK_SPEED (CLICK_CD_MELEE)
#define HONEYSPIDER_ATTACK_SPEED (CLICK_CD_MELEE * 1.1)

#define MINOTAUR_ATTACK_SPEED (CLICK_CD_MELEE)
#define MINOTAUR_ATTACK_SPEED (CLICK_CD_MELEE * 0.9)
#define MINOTAUR_AXE_ATTACK_SPEED (CLICK_CD_MELEE)

#define MOLE_ATTACK_SPEED (CLICK_CD_MELEE)
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Expand Up @@ -77,6 +77,7 @@
base_intents = list(/datum/intent/simple/minotaur_axe)
melee_damage_lower = 65
melee_damage_upper = 85
limb_destroyer = TRUE

/mob/living/simple_animal/hostile/retaliate/rogue/minotaur/axe/female
icon_state = "MinotaurFem_Axe"
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animname = "blank22"
blade_class = BCLASS_CUT
hitsound = "genchop"
chargetime = 20
chargetime = 10
penfactor = 10
swingdelay = 3
candodge = TRUE
canparry = TRUE
reach = 2
item_d_type = "stab"
clickcd = MINOTAUR_ATTACK_SPEED
clickcd = MINOTAUR_AXE_ATTACK_SPEED

/mob/living/simple_animal/hostile/retaliate/rogue/minotaur/original
AIStatus = AI_ON
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