Skip to content

Commit

Permalink
Merge remote-tracking branch 'origin/development' 3/27/2013
Browse files Browse the repository at this point in the history
  • Loading branch information
MichPerry-GG committed Mar 27, 2013
2 parents 7e37d41 + ce0e10f commit 3cdb5b5
Show file tree
Hide file tree
Showing 240 changed files with 10,312 additions and 6,273 deletions.
13 changes: 7 additions & 6 deletions engine/compilers/VisualStudio 2010/Torque 2D.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -233,7 +233,6 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\source\2d\assets\AnimationAsset.cc" />
<ClCompile Include="..\..\source\2d\assets\AnimationController.cc" />
<ClCompile Include="..\..\source\2d\assets\ImageAsset.cc" />
<ClCompile Include="..\..\source\2d\assets\ParticleAsset.cc" />
<ClCompile Include="..\..\source\2d\assets\ParticleAssetEmitter.cc" />
Expand All @@ -246,15 +245,17 @@
<ClCompile Include="..\..\source\2d\controllers\PointForceController.cc" />
<ClCompile Include="..\..\source\2d\core\BatchRender.cc" />
<ClCompile Include="..\..\source\2d\core\CoreMath.cc" />
<ClCompile Include="..\..\source\2d\core\ImageFrameProvider.cc" />
<ClCompile Include="..\..\source\2d\core\ImageFrameProviderCore.cc" />
<ClCompile Include="..\..\source\2d\core\ParticleSystem.cc" />
<ClCompile Include="..\..\source\2d\core\RenderProxy.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBase.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBatch.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBatchItem.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBatchQuery.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteProxyBase.cc" />
<ClCompile Include="..\..\source\2d\core\Utility.cc" />
<ClCompile Include="..\..\source\2d\core\Vector2.cc" />
<ClCompile Include="..\..\source\2d\experimental\composites\WaveComposite.cc" />
<ClCompile Include="..\..\source\2d\gui\guiImageButtonCtrl.cc" />
<ClCompile Include="..\..\source\2d\gui\guiSceneObjectCtrl.cc" />
<ClCompile Include="..\..\source\2d\gui\guiSpriteCtrl.cc" />
Expand All @@ -281,7 +282,6 @@
<ClCompile Include="..\..\source\assets\assetFieldTypes.cc" />
<ClCompile Include="..\..\source\assets\assetManager.cc" />
<ClCompile Include="..\..\source\assets\assetQuery.cc" />
<ClCompile Include="..\..\source\assets\assetSnapshot.cc" />
<ClCompile Include="..\..\source\assets\assetTagsManifest.cc" />
<ClCompile Include="..\..\source\assets\declaredAssets.cc" />
<ClCompile Include="..\..\source\assets\referencedAssets.cc" />
Expand Down Expand Up @@ -611,7 +611,6 @@
<ItemGroup>
<ClInclude Include="..\..\source\2d\assets\AnimationAsset.h" />
<ClInclude Include="..\..\source\2d\assets\AnimationAsset_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\assets\AnimationController.h" />
<ClInclude Include="..\..\source\2d\assets\ImageAsset.h" />
<ClInclude Include="..\..\source\2d\assets\ImageAsset_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\assets\ParticleAsset.h" />
Expand All @@ -633,6 +632,8 @@
<ClInclude Include="..\..\source\2d\controllers\PointForceController_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\core\BatchRender.h" />
<ClInclude Include="..\..\source\2d\core\CoreMath.h" />
<ClInclude Include="..\..\source\2d\core\ImageFrameProvider.h" />
<ClInclude Include="..\..\source\2d\core\ImageFrameProviderCore.h" />
<ClInclude Include="..\..\source\2d\core\ParticleSystem.h" />
<ClInclude Include="..\..\source\2d\core\RenderProxy.h" />
<ClInclude Include="..\..\source\2d\core\RenderProxy_ScriptBinding.h" />
Expand All @@ -642,10 +643,11 @@
<ClInclude Include="..\..\source\2d\core\SpriteBatchItem.h" />
<ClInclude Include="..\..\source\2d\core\SpriteBatchQuery.h" />
<ClInclude Include="..\..\source\2d\core\SpriteBatchQueryResult.h" />
<ClInclude Include="..\..\source\2d\core\SpriteProxyBase.h" />
<ClInclude Include="..\..\source\2d\core\Utility.h" />
<ClInclude Include="..\..\source\2d\core\Vector2.h" />
<ClInclude Include="..\..\source\2d\core\Vector2_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite.h" />
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\gui\guiImageButtonCtrl.h" />
<ClInclude Include="..\..\source\2d\gui\guiImageButtonCtrl_ScriptBindings.h" />
<ClInclude Include="..\..\source\2d\gui\guiSceneObjectCtrl.h" />
Expand Down Expand Up @@ -702,7 +704,6 @@
<ClInclude Include="..\..\source\assets\assetPtr.h" />
<ClInclude Include="..\..\source\assets\assetQuery.h" />
<ClInclude Include="..\..\source\assets\assetQuery_ScriptBinding.h" />
<ClInclude Include="..\..\source\assets\assetSnapshot.h" />
<ClInclude Include="..\..\source\assets\assetTagsManifest.h" />
<ClInclude Include="..\..\source\assets\assetTagsManifest_ScriptBinding.h" />
<ClInclude Include="..\..\source\assets\declaredAssets.h" />
Expand Down
45 changes: 27 additions & 18 deletions engine/compilers/VisualStudio 2010/Torque 2D.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -172,6 +172,12 @@
<Filter Include="2d\controllers\core">
<UniqueIdentifier>{6aeaed85-4546-4496-8415-72a392e830ba}</UniqueIdentifier>
</Filter>
<Filter Include="2d\experimental">
<UniqueIdentifier>{de8d0673-dfd7-468d-b793-4b0488132183}</UniqueIdentifier>
</Filter>
<Filter Include="2d\experimental\composites">
<UniqueIdentifier>{b250a30d-b6a9-48b5-9193-2b9bedf765ee}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\source\audio\audio.cc">
Expand Down Expand Up @@ -711,9 +717,6 @@
<ClCompile Include="..\..\source\assets\assetTagsManifest.cc">
<Filter>assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\assets\assetSnapshot.cc">
<Filter>assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\assets\assetBase.cc">
<Filter>assets</Filter>
</ClCompile>
Expand Down Expand Up @@ -1122,9 +1125,6 @@
<ClCompile Include="..\..\source\2d\assets\AnimationAsset.cc">
<Filter>2d\assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\assets\AnimationController.cc">
<Filter>2d\assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\assets\ImageAsset.cc">
<Filter>2d\assets</Filter>
</ClCompile>
Expand Down Expand Up @@ -1161,9 +1161,6 @@
<ClCompile Include="..\..\source\2d\core\SpriteBatchItem.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\SpriteProxyBase.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\Utility.cc">
<Filter>2d\core</Filter>
</ClCompile>
Expand Down Expand Up @@ -1299,6 +1296,15 @@
<ClCompile Include="..\..\source\2d\core\SpriteBatchQuery.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\experimental\composites\WaveComposite.cc">
<Filter>2d\experimental\composites</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\ImageFrameProvider.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\ImageFrameProviderCore.cc">
<Filter>2d\core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\source\audio\audio.h">
Expand Down Expand Up @@ -1910,9 +1916,6 @@
<ClInclude Include="..\..\source\module\moduleCallbacks.h">
<Filter>module</Filter>
</ClInclude>
<ClInclude Include="..\..\source\assets\assetSnapshot.h">
<Filter>assets</Filter>
</ClInclude>
<ClInclude Include="..\..\source\assets\assetBase.h">
<Filter>assets</Filter>
</ClInclude>
Expand Down Expand Up @@ -2351,9 +2354,6 @@
<ClInclude Include="..\..\source\2d\assets\AnimationAsset_ScriptBinding.h">
<Filter>2d\assets</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\assets\AnimationController.h">
<Filter>2d\assets</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\assets\ImageAsset.h">
<Filter>2d\assets</Filter>
</ClInclude>
Expand Down Expand Up @@ -2426,9 +2426,6 @@
<ClInclude Include="..\..\source\2d\core\SpriteBatchItem.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\SpriteProxyBase.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\Utility.h">
<Filter>2d\core</Filter>
</ClInclude>
Expand Down Expand Up @@ -2667,6 +2664,18 @@
<ClInclude Include="..\..\source\2d\core\SpriteBatchQueryResult.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite.h">
<Filter>2d\experimental\composites</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite_ScriptBinding.h">
<Filter>2d\experimental\composites</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\ImageFrameProvider.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\ImageFrameProviderCore.h">
<Filter>2d\core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\source\math\mMath_ASM.asm">
Expand Down
13 changes: 7 additions & 6 deletions engine/compilers/VisualStudio 2012/Torque 2D.vcxproj
Original file line number Diff line number Diff line change
Expand Up @@ -240,7 +240,6 @@
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\source\2d\assets\AnimationAsset.cc" />
<ClCompile Include="..\..\source\2d\assets\AnimationController.cc" />
<ClCompile Include="..\..\source\2d\assets\ImageAsset.cc" />
<ClCompile Include="..\..\source\2d\assets\ParticleAsset.cc" />
<ClCompile Include="..\..\source\2d\assets\ParticleAssetEmitter.cc" />
Expand All @@ -253,15 +252,17 @@
<ClCompile Include="..\..\source\2d\controllers\BuoyancyController.cc" />
<ClCompile Include="..\..\source\2d\core\BatchRender.cc" />
<ClCompile Include="..\..\source\2d\core\CoreMath.cc" />
<ClCompile Include="..\..\source\2d\core\ImageFrameProvider.cc" />
<ClCompile Include="..\..\source\2d\core\ImageFrameProviderCore.cc" />
<ClCompile Include="..\..\source\2d\core\ParticleSystem.cc" />
<ClCompile Include="..\..\source\2d\core\RenderProxy.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBase.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBatch.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBatchItem.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteBatchQuery.cc" />
<ClCompile Include="..\..\source\2d\core\SpriteProxyBase.cc" />
<ClCompile Include="..\..\source\2d\core\Utility.cc" />
<ClCompile Include="..\..\source\2d\core\Vector2.cc" />
<ClCompile Include="..\..\source\2d\experimental\composites\WaveComposite.cc" />
<ClCompile Include="..\..\source\2d\gui\guiImageButtonCtrl.cc" />
<ClCompile Include="..\..\source\2d\gui\guiSceneObjectCtrl.cc" />
<ClCompile Include="..\..\source\2d\gui\guiSpriteCtrl.cc" />
Expand All @@ -288,7 +289,6 @@
<ClCompile Include="..\..\source\assets\assetFieldTypes.cc" />
<ClCompile Include="..\..\source\assets\assetManager.cc" />
<ClCompile Include="..\..\source\assets\assetQuery.cc" />
<ClCompile Include="..\..\source\assets\assetSnapshot.cc" />
<ClCompile Include="..\..\source\assets\assetTagsManifest.cc" />
<ClCompile Include="..\..\source\assets\declaredAssets.cc" />
<ClCompile Include="..\..\source\assets\referencedAssets.cc" />
Expand Down Expand Up @@ -618,7 +618,6 @@
<ItemGroup>
<ClInclude Include="..\..\source\2d\assets\AnimationAsset.h" />
<ClInclude Include="..\..\source\2d\assets\AnimationAsset_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\assets\AnimationController.h" />
<ClInclude Include="..\..\source\2d\assets\ImageAsset.h" />
<ClInclude Include="..\..\source\2d\assets\ImageAsset_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\assets\ParticleAsset.h" />
Expand All @@ -640,6 +639,8 @@
<ClInclude Include="..\..\source\2d\controllers\BuoyancyController_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\core\BatchRender.h" />
<ClInclude Include="..\..\source\2d\core\CoreMath.h" />
<ClInclude Include="..\..\source\2d\core\ImageFrameProvider.h" />
<ClInclude Include="..\..\source\2d\core\ImageFrameProviderCore.h" />
<ClInclude Include="..\..\source\2d\core\ParticleSystem.h" />
<ClInclude Include="..\..\source\2d\core\RenderProxy.h" />
<ClInclude Include="..\..\source\2d\core\RenderProxy_ScriptBinding.h" />
Expand All @@ -649,10 +650,11 @@
<ClInclude Include="..\..\source\2d\core\SpriteBatchItem.h" />
<ClInclude Include="..\..\source\2d\core\SpriteBatchQuery.h" />
<ClInclude Include="..\..\source\2d\core\SpriteBatchQueryResult.h" />
<ClInclude Include="..\..\source\2d\core\SpriteProxyBase.h" />
<ClInclude Include="..\..\source\2d\core\Utility.h" />
<ClInclude Include="..\..\source\2d\core\Vector2.h" />
<ClInclude Include="..\..\source\2d\core\Vector2_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite.h" />
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite_ScriptBinding.h" />
<ClInclude Include="..\..\source\2d\gui\guiImageButtonCtrl.h" />
<ClInclude Include="..\..\source\2d\gui\guiImageButtonCtrl_ScriptBindings.h" />
<ClInclude Include="..\..\source\2d\gui\guiSceneObjectCtrl.h" />
Expand Down Expand Up @@ -708,7 +710,6 @@
<ClInclude Include="..\..\source\assets\assetPtr.h" />
<ClInclude Include="..\..\source\assets\assetQuery.h" />
<ClInclude Include="..\..\source\assets\assetQuery_ScriptBinding.h" />
<ClInclude Include="..\..\source\assets\assetSnapshot.h" />
<ClInclude Include="..\..\source\assets\assetTagsManifest.h" />
<ClInclude Include="..\..\source\assets\assetTagsManifest_ScriptBinding.h" />
<ClInclude Include="..\..\source\assets\declaredAssets.h" />
Expand Down
45 changes: 27 additions & 18 deletions engine/compilers/VisualStudio 2012/Torque 2D.vcxproj.filters
Original file line number Diff line number Diff line change
Expand Up @@ -172,6 +172,12 @@
<Filter Include="2d\controllers\core">
<UniqueIdentifier>{e11e344e-6418-4ed0-980a-77d66cd64d65}</UniqueIdentifier>
</Filter>
<Filter Include="2d\experimental">
<UniqueIdentifier>{1eb9e730-583b-4aa4-ac25-b83960799ba4}</UniqueIdentifier>
</Filter>
<Filter Include="2d\experimental\composites">
<UniqueIdentifier>{30e1ec13-118b-4d50-8e04-76e76fcfdc01}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\source\audio\audio.cc">
Expand Down Expand Up @@ -711,9 +717,6 @@
<ClCompile Include="..\..\source\assets\assetTagsManifest.cc">
<Filter>assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\assets\assetSnapshot.cc">
<Filter>assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\assets\assetBase.cc">
<Filter>assets</Filter>
</ClCompile>
Expand Down Expand Up @@ -1122,9 +1125,6 @@
<ClCompile Include="..\..\source\2d\assets\AnimationAsset.cc">
<Filter>2d\assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\assets\AnimationController.cc">
<Filter>2d\assets</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\assets\ImageAsset.cc">
<Filter>2d\assets</Filter>
</ClCompile>
Expand Down Expand Up @@ -1161,9 +1161,6 @@
<ClCompile Include="..\..\source\2d\core\SpriteBatchItem.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\SpriteProxyBase.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\Utility.cc">
<Filter>2d\core</Filter>
</ClCompile>
Expand Down Expand Up @@ -1299,6 +1296,15 @@
<ClCompile Include="..\..\source\2d\core\SpriteBatchQuery.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\experimental\composites\WaveComposite.cc">
<Filter>2d\experimental\composites</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\ImageFrameProvider.cc">
<Filter>2d\core</Filter>
</ClCompile>
<ClCompile Include="..\..\source\2d\core\ImageFrameProviderCore.cc">
<Filter>2d\core</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\source\audio\audio.h">
Expand Down Expand Up @@ -1910,9 +1916,6 @@
<ClInclude Include="..\..\source\module\moduleCallbacks.h">
<Filter>module</Filter>
</ClInclude>
<ClInclude Include="..\..\source\assets\assetSnapshot.h">
<Filter>assets</Filter>
</ClInclude>
<ClInclude Include="..\..\source\assets\assetBase.h">
<Filter>assets</Filter>
</ClInclude>
Expand Down Expand Up @@ -2351,9 +2354,6 @@
<ClInclude Include="..\..\source\2d\assets\AnimationAsset_ScriptBinding.h">
<Filter>2d\assets</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\assets\AnimationController.h">
<Filter>2d\assets</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\assets\ImageAsset.h">
<Filter>2d\assets</Filter>
</ClInclude>
Expand Down Expand Up @@ -2423,9 +2423,6 @@
<ClInclude Include="..\..\source\2d\core\SpriteBatchItem.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\SpriteProxyBase.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\Utility.h">
<Filter>2d\core</Filter>
</ClInclude>
Expand Down Expand Up @@ -2664,6 +2661,18 @@
<ClInclude Include="..\..\source\2d\core\SpriteBatchQueryResult.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite.h">
<Filter>2d\experimental\composites</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\experimental\composites\WaveComposite_ScriptBinding.h">
<Filter>2d\experimental\composites</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\ImageFrameProvider.h">
<Filter>2d\core</Filter>
</ClInclude>
<ClInclude Include="..\..\source\2d\core\ImageFrameProviderCore.h">
<Filter>2d\core</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<CustomBuild Include="..\..\source\math\mMath_ASM.asm">
Expand Down
Loading

0 comments on commit 3cdb5b5

Please sign in to comment.