Gaffer 1.4.4.0
murraystevenson
released this
22 May 20:15
·
392 commits
to 1.4_maintenance
since this release
Features
- RenderPassEditor :
- Added
type
column for configuring specific passes to render with a predefined type. We provide default configurations of a number of render pass types, these can be modified to suit specific workflows via the RenderPassShader node or by registering new types and processors via the RenderPassTypeAdaptor in a startup file. - The default render pass type configurations include :
- A "shadow" type for catching shadows cast by
caster
locations oncatcher
locations. - A "reflection" type for catching reflections cast by
caster
locations oncatcher
locations. The roughness of the reflective material can be configured per catcher location by creating auser:renderPass:reflectionCatcher:roughness
float attribute. - A "reflectionAlpha" type for catching reflection mattes cast by
caster
locations oncatcher
locations. The colour of the matte can be configured per caster location by creating auser:renderPass:reflectionCaster:color
Color3f attribute.
- A "shadow" type for catching shadows cast by
- Added
- RenderPassShader : Added new node for overriding a shader used by a render pass type.
Improvements
- 3Delight :
- Added support for multipart EXR renders by using the same file name parameter on multiple outputs.
- Added support for scalarformat, colorprofile, filterwidth and arbitrary custom NSI outputlayer and outputdriver attributes.
- Updated the default output presets to include scalarformat, colorprofile, filter and filterwidth output parameters.
- LightPositionTool : Changed the pointer to
notEditable
when using keyboard combinations that do not apply to the current tool mode. - LightEditor : Added the ability to register columns for editing any parameter in a light's shader network. The parameter to edit is registered in the form
shaderName.parameterName
when callingGafferSceneUI.LightEditor.registerParameter
. - PathFilterUI : Added the ability to drag and drop scene paths onto Box and Reference nodes. Doing so will create a new PathFilter with the selected paths if none is connected, or update an existing connected PathFilter.
Fixes
- SceneReader, SceneWriter : Fixed handling of Arnold-specific parameters on UsdLux lights.
- SceneWriter : Fixed import of
treatAsPoint
andtreatAsLine
parameters on UsdLux lights. - Linux : Fixed crashes at startup on platforms - including RHEL 9.4 - with a more recent
glibc
(#5856). - LightPositionTool : Fixed bug that allowed a non-light object to be moved by clicking or dragging the target or pivot.
- OptionQuery : Fixed bug which allowed the
scene:path
context variable to leak into the context used to evaluate the globals.
API
- ShaderPlug : Added
parameterSource()
method returning theValuePlug
responsible for generating a parameter in a shader network. - ParameterInspector : Added the ability to inspect parameters on any shader in a light or shader's shader network.
- RenderPassTypeAdaptor :
- Added registration methods for defining render pass types and processors.
- Added
registerAutoTypeFunction()
method to define a function used to automatically derive the render pass type from the render pass name when therenderPass:type
option value is "auto".