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Shader : Handle ContextProcessors within the shader network #6198

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Draft PR so we can get a build deployed for initial testing and internal development at Cinesite. This initial implementation works, but duplicates shaders unnecessarily if they are seen in different contexts but don't actually vary in those contexts. We won't merge until we have that sorted. Don't review just yet - let me get my ducks in a row first.

This has a big caveat at present : it creates a unique shader in the network for every node/context pair visited. But we should be able to reuse sub-networks when they are seen in different contexts but result in the same thing anyway.
@johnhaddon johnhaddon force-pushed the contextProcessorsInShaders branch from 6f5d616 to a3d5a4c Compare January 8, 2025 16:18
@johnhaddon johnhaddon closed this Jan 14, 2025
@johnhaddon johnhaddon deleted the contextProcessorsInShaders branch January 14, 2025 16:14
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