-
Notifications
You must be signed in to change notification settings - Fork 206
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
VisualiserTool Primitive Variable Menu #6181
base: 1.5_maintenance
Are you sure you want to change the base?
VisualiserTool Primitive Variable Menu #6181
Conversation
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Thanks Eric - helping folks find the things they want is definitely a good thing. I've highlighted a couple of bugs inline that should be pretty straightforward to take care of.
Having this as a submenu of the right-click menu still feels a bit out of the way to me in practice, and I'm not sure how we'll fit the "Vertex ID" mode in with it. I think it might be nice to write a custom PlugValueWidget hosting a MenuButton with your menu (and only your menu) on it - what do you think?
selection = GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( scriptNode ) | ||
|
||
primVars = [] | ||
|
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We need to scope the View's context here before evaluating the scene at all. Here's a repro for a failure case :
- Focus the ContextVariables node.
- Pin the NameSwitch into the Viewer.
- Right-click and witness the lack of context variables.
import Gaffer
import GafferScene
import imath
Gaffer.Metadata.registerValue( parent, "serialiser:milestoneVersion", 1, persistent=False )
Gaffer.Metadata.registerValue( parent, "serialiser:majorVersion", 5, persistent=False )
Gaffer.Metadata.registerValue( parent, "serialiser:minorVersion", 1, persistent=False )
Gaffer.Metadata.registerValue( parent, "serialiser:patchVersion", 0, persistent=False )
__children = {}
__children["SceneReader"] = GafferScene.SceneReader( "SceneReader" )
parent.addChild( __children["SceneReader"] )
__children["SceneReader"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) )
__children["Cube"] = GafferScene.Cube( "Cube" )
parent.addChild( __children["Cube"] )
__children["Cube"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) )
__children["NameSwitch"] = Gaffer.NameSwitch( "NameSwitch" )
parent.addChild( __children["NameSwitch"] )
__children["NameSwitch"].setup( GafferScene.ScenePlug( "value", ) )
__children["NameSwitch"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) )
__children["ContextVariables"] = Gaffer.ContextVariables( "ContextVariables" )
parent.addChild( __children["ContextVariables"] )
__children["ContextVariables"].setup( GafferScene.ScenePlug( "in", ) )
__children["ContextVariables"]["variables"].addChild( Gaffer.NameValuePlug( "", Gaffer.StringPlug( "value", defaultValue = '', flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ), True, "member1", Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic ) )
__children["ContextVariables"].addChild( Gaffer.V2fPlug( "__uiPosition", defaultValue = imath.V2f( 0, 0 ), flags = Gaffer.Plug.Flags.Default | Gaffer.Plug.Flags.Dynamic, ) )
__children["SceneReader"]["fileName"].setValue( '${GAFFER_ROOT}/resources/gafferBot/caches/gafferBot.scc' )
__children["SceneReader"]["__uiPosition"].setValue( imath.V2f( 23.1000023, 10.0999994 ) )
__children["Cube"]["__uiPosition"].setValue( imath.V2f( 4.70000458, 10.250001 ) )
__children["NameSwitch"]["__index"].setInput( __children["NameSwitch"]["__outIndex"] )
__children["NameSwitch"]["selector"].setValue( '${a}' )
__children["NameSwitch"]["in"][0]["name"].setValue( '*' )
__children["NameSwitch"]["in"][0]["value"].setInput( __children["Cube"]["out"] )
__children["NameSwitch"]["in"][1]["name"].setValue( 'A' )
__children["NameSwitch"]["in"][1]["value"].setInput( __children["SceneReader"]["out"] )
__children["NameSwitch"]["__uiPosition"].setValue( imath.V2f( 18.8000011, -2.06406093 ) )
__children["ContextVariables"]["variables"]["member1"]["name"].setValue( 'a' )
__children["ContextVariables"]["variables"]["member1"]["value"].setValue( 'A' )
__children["ContextVariables"]["in"].setInput( __children["NameSwitch"]["out"]["value"] )
__children["ContextVariables"]["__uiPosition"].setValue( imath.V2f( 18.8008385, -10.2281237 ) )
del __children
return | ||
|
||
scenePlug = node.view()["in"].getInput() | ||
scriptNode = scenePlug.ancestor( Gaffer.ScriptNode ) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
The scriptNode can be got more directly via view.scriptNode()
.
IECore.IntVectorData, | ||
IECore.FloatVectorData, | ||
IECore.V2fVectorData, | ||
IECore.Color3fVectorData, | ||
IECore.V3fVectorData, |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
I noticed that some of these types are omitted from the tooltip for dataName
- could you update it to include them please?
primVars = [] | ||
|
||
for path in selection.paths() : | ||
primitive = scenePlug.object( path ) |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
We should check scenePlug.exists( path )
here before accessing anything else - it's possible to select stuff in one editor that doesn't exist in another.
scriptNode = scenePlug.ancestor( Gaffer.ScriptNode ) | ||
selection = GafferSceneUI.ScriptNodeAlgo.getSelectedPaths( scriptNode ) | ||
|
||
primVars = [] |
There was a problem hiding this comment.
Choose a reason for hiding this comment
The reason will be displayed to describe this comment to others. Learn more.
Maybe it would be better to use a set here rather than a list? I can't see where we're deduplicating things, so I think that might be happening inside MenuDefinition.append()
, which is pretty inefficient.
3d656e1
to
53aa8ed
Compare
This adds a handy sub-menu to the context menu for the
VisualisationTool.dataName
plug listing all the primitive variables that can be visualised by the tool for the current selection.Checklist