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RandomChoiceUI : Fix handling of non-ValuePlugs #6180

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Dec 10, 2024
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1 change: 1 addition & 0 deletions Changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -8,6 +8,7 @@ Fixes
- Widget : Fixed `event.sourceWidget` for DragDropEvents generated from a Qt native drag within the same Gaffer process. This will now reference the `GafferUI.Widget` that the Qt source widget belongs to, if any.
- Catalogue : Fixed bug which "stole" drags that crossed the image listing but which were destined elsewhere, for instance a drag from the HierarchyView to a PathFilter in the GraphEditor.
- GadgetWidget : Fixed signal handling bug in `setViewportGadget()`. This could cause the widget to attempt to redraw unnecessarily when the _old_ viewport requested a redraw.
- RandomChoice : Fixed errors right-clicking on non-value plugs in the NodeEditor.

1.4.15.2 (relative to 1.4.15.1)
========
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2 changes: 2 additions & 0 deletions python/GafferUI/RandomChoiceUI.py
Original file line number Diff line number Diff line change
Expand Up @@ -240,6 +240,8 @@ def __popupMenu( menuDefinition, plugValueWidget ) :
return

for plug in plugValueWidget.getPlugs() :
if not isinstance( plug, Gaffer.ValuePlug ) :
return
if plug.getInput() is not None or Gaffer.MetadataAlgo.readOnly( plug ) :
return
if not Gaffer.RandomChoice.canSetup( plug ) :
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