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Instancer : Fix dirty propagation from prototypes to capsule #5532

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3 changes: 3 additions & 0 deletions Changes.md
Original file line number Diff line number Diff line change
Expand Up @@ -5,6 +5,9 @@ Fixes
-----

- Catalogue : Fixed bugs which caused additional images to appear when changing light groups or crop in an Arnold render (#4267, #4633).
- Instancer :
- Fixed failure to update encapsulated instancers when prototype properties changed during interactive renders.
- Prevented unnecessary updates for encapsulated instancers when prototype globals changed.
- Process : Fixed bug which caused a `No result found` exception to be thrown when a more descriptive exception should have been thrown instead.

API
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79 changes: 79 additions & 0 deletions python/GafferSceneTest/InstancerTest.py
Original file line number Diff line number Diff line change
Expand Up @@ -2340,6 +2340,85 @@ def testEmptyPrototypes( self ) :

self.assertEqual( instancer["variations"].getValue(), IECore.CompoundData( { "" : IECore.IntData( 0 ) } ) )

def testPrototypePropertiesAffectCapsule( self ) :

plane = GafferScene.Plane()

planeFilter = GafferScene.PathFilter()
planeFilter["paths"].setValue( IECore.StringVectorData( [ "/plane" ] ) )

sphere = GafferScene.Sphere()

sphereFilter = GafferScene.PathFilter()
sphereFilter["paths"].setValue( IECore.StringVectorData( [ "/sphere" ] ) )

sphereAttributes = GafferScene.CustomAttributes()
sphereAttributes["in"].setInput( sphere["out"] )
sphereAttributes["filter"].setInput( sphereFilter["out"] )

sphereOptions = GafferScene.CustomOptions()
sphereOptions["in"].setInput( sphereAttributes["out"] )

instancer = GafferScene.Instancer()
instancer["in"].setInput( plane["out"] )
instancer["prototypes"].setInput( sphereOptions["out"] )
instancer["filter"].setInput( planeFilter["out"] )

for encapsulate in ( False, True ) :

with self.subTest( encapsulate = encapsulate ) :

instancer["encapsulateInstanceGroups"].setValue( encapsulate )

# Prototype properties used by the capsule should be reflected
# in the object hash. For the hash to be updated successfully,
# the `object` plug must also be dirtied (because we cache
# hashes).

hashes = set()
hashes.add( instancer["out"].objectHash( "/plane/instances/sphere" ) )
self.assertEqual( len( hashes ), 1 )

sphere["radius"].setValue( 2 + int( encapsulate ) )
hashes.add( instancer["out"].objectHash( "/plane/instances/sphere" ) )
self.assertEqual( len( hashes ), 2 if encapsulate else 1 )

dirtiedPlugs = GafferTest.CapturingSlot( instancer.plugDirtiedSignal() )

sphere["transform"]["translate"]["x"].setValue( 2 + int( encapsulate ) )
hashes.add( instancer["out"].objectHash( "/plane/instances/sphere" ) )
self.assertEqual( len( hashes ), 3 if encapsulate else 1 )

sphereAttributes["attributes"]["test"] = Gaffer.NameValuePlug( "test", encapsulate )
hashes.add( instancer["out"].objectHash( "/plane/instances/sphere" ) )
self.assertEqual( len( hashes ), 4 if encapsulate else 1 )

sphere["sets"].setValue( "testSet{}".format( encapsulate ) )
hashes.add( instancer["out"].objectHash( "/plane/instances/sphere" ) )
self.assertEqual( len( hashes ), 5 if encapsulate else 1 )

# When not encapsulating, there should be no unnecessary
# dirtying of the `object` plug.

if not encapsulate :
self.assertNotIn(
instancer["out"]["object"],
{ x[0] for x in dirtiedPlugs }
)

# And prototype globals shouldn't affect `object` in either
# mode, because they're not used by the capsule.

del dirtiedPlugs[:]

sphereOptions["options"]["test"] = Gaffer.NameValuePlug( "test", encapsulate )
hashes.add( instancer["out"].objectHash( "/plane/instances/sphere" ) )
self.assertEqual( len( hashes ), 5 if encapsulate else 1 )
self.assertNotIn(
instancer["out"]["object"],
{ x[0] for x in dirtiedPlugs }
)

@unittest.skipIf( GafferTest.inCI(), "Performance not relevant on CI platform" )
@GafferTest.TestRunner.PerformanceTestMethod()
def testContextSetPerfNoVariationsSingleEvaluate( self ):
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21 changes: 16 additions & 5 deletions src/GafferScene/Instancer.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1233,6 +1233,15 @@ void Instancer::affects( const Plug *input, AffectedPlugsContainer &outputs ) co
outputs.push_back( outPlug()->setPlug() );
}

if(
input->parent() == prototypesPlug() &&
input != prototypesPlug()->globalsPlug() &&
!encapsulateInstanceGroupsPlug()->isSetToDefault()
)
{
outputs.push_back( outPlug()->objectPlug() );
}

// The capsule scene depends on all the same things as the regular output scene ( aside from not
// being affected by the encapsulate plug, which always must be true when it's evaluated anyway ),
// so we can leverage the logic in BranchCreator to drive it
Expand Down Expand Up @@ -2022,11 +2031,13 @@ void Instancer::hashObject( const ScenePath &path, const Gaffer::Context *contex
BranchCreator::hashBranchObject( sourcePath, branchPath, context, h );
h.append( reinterpret_cast<uint64_t>( this ) );
/// We need to include anything that will affect how the capsule will expand.
/// \todo Once we fix motion blur behaviour so that Capsules don't
/// depend on the source scene's shutter settings, we should be able to omit
/// the `dirtyCount` for `prototypesPlug()->globalsPlug()`, by summing the
/// count for its siblings instead.
h.append( prototypesPlug()->dirtyCount() );
for( const auto &prototypePlug : ValuePlug::Range( *prototypesPlug() ) )
{
if( prototypePlug != prototypesPlug()->globalsPlug() )
{
h.append( prototypePlug->dirtyCount() );
}
}
engineHash( sourcePath, context, h );
h.append( context->hash() );
outPlug()->boundPlug()->hash( h );
Expand Down
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