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GabrielWeinbrenner/README.md

Hi there πŸ‘‹

Welcome to my GitHub profile! I'm Gabriel Weinbrenner, a developer and designer based in New York City. My work combines technology with design to deliver immersive experiences across various platforms, including Mixed Reality and the Web.

About Me ✨

I specialize in creating interactive experiences, and I have a strong passion for blending technology and design to solve problems and create engaging user experiences. Here are some of the areas I focus on:

  • Programming Languages: Python, JavaScript, C, C++, Swift, Java
  • Frameworks & Libraries: VisionOS Development, React, Next.js, Tailwind CSS, TensorFlow, PyTorch
  • Tools & Platforms: Docker, Azure, AWS, Git, GitHub
  • Databases: SQL, NoSQL, MongoDB, PostgreSQL
  • Other Skills: Data Analysis, Machine Learning, AI, Web Development, 3D Modelling

What I'm Working On πŸ”­

I'm currently involved in a variety of projects that span different domains and technologies. Here are a few highlights:

  • Particle Simulation: A project focused on creating custom particles for VisionOS
  • Elemental Bending: An interactive application that allows users to control and bend elements like water, fire, and air using VisionOS.
  • Chess in VisionOS: An interactive chess game developed for VisionOS, showcasing advanced AI for game mechanics.

What I'm Learning 🌱

I'm always looking to expand my knowledge and skills. Currently, I'm diving deeper into:

  • Advanced AI and Machine Learning techniques
  • Procedural content generation and simulations
  • VisionOS for creating immersive experiences

How to Reach Me πŸ“«

I'm always open to connecting with new people and exploring collaboration opportunities. You can reach out to me through the following channels:

Fun Facts ⚑

  • I love exploring new technologies and pushing the boundaries of what's possible.
  • I'm a huge fan of interactive storytelling and creating experiences that captivate users.
  • When I'm not coding, you can find me experimenting with new design ideas or playing chess.

Feel free to explore my repositories and don't hesitate to reach out if you have any questions or just want to say hi!


Gabriel Weinbrenner

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  1. Alloy Alloy Public

    βš™οΈ 3D Game Engine built for macOS utilizing Metal

    Swift 1

  2. Chess-In-VisionOS Chess-In-VisionOS Public

    β™ŸοΈ Chess Application with state tracking on SwiftUI for the Apple Vision Pro

    Swift 2

  3. Procedural-Sandbox Procedural-Sandbox Public

    🌎 Procedural Sandbox, developed in Swift using RealityKit for VisionOS.

    Swift 8

  4. Blackjack-in-C Blackjack-in-C Public

    ♣️ Blackjack in C++ and SDL2

    C 1