Releases: GDRETools/gdsdecomp
Releases Β· GDRETools/gdsdecomp
v0.9.0-beta.1
What's Changed
- New GUI!
- New, more responsive and better looking GUI, rewritten in gdscript
- Resource preview in project recovery view
- New PCK creation is now much faster
- new Patch PCK option - add files to and/or remove files from an existing PCK
- Better GLTF export
CALL FOR TESTING
- this has a brand new GUI, so there may be regressions. As such, we ask that users please test this on projects that they have recovered before and report any regressions to the issues tracker.
Full Changelog: v0.8.4...v0.9.0-beta.1
v0.8.4
What's Changed
- Fix uids not being saved in bin-to-text conversions
- This should fix "Invalid UID" error messages when running a recovered project in the editor
- Add ~ substitution to CLI
- Collate error messages for exported resources
Full Changelog: v0.8.3...v0.8.4
v0.8.3
What's Changed
- Fix performance issues with translation export
- Speed up bin-to-text conversion
Full Changelog: v0.8.2...v0.8.3
v0.8.2
What's Changed
- Fix GDscript 2.0 parsing error when no newline at EOF
Full Changelog: v0.8.1...v0.8.2
v0.8.1
What's Changed
- Improved translation key guessing
- To cope with translation schemes that have dynamic keys, we now test for combinations of strings with detected common prefix/suffixes.
- We also now allow duplicate keys in translations
- Experimental plugin detection and download
- This is currently disabled by default, as it is still experimental and there's no way to interrupt downloading once it's started.
- If you want to try this out, start the program from the command line with the
--enable-experimental-plugin-downloading
flag.
- Fix issues with exporting scenes with scripts/shaders embedded
- Fix pathing issues with Godot >=4.4 PCKs.
- Gdscript 2.0 fixes, mostly multiline bugs and spacing issues
- resync with godotengine/godot master @ 46c8f8c5c5874c7c56ea5b1384259d⦠by @nikitalita in #232
Full Changelog: v0.8.0...v0.8.1
v0.8.1-rc.1
This is a prerelease solely just to check that the release action on the CI is working.
What's Changed
- Improved translation key guessing
- To cope with translation schemes that have dynamic keys, we now test for combinations of strings with detected common prefix/suffixes.
- We also now allow duplicate keys in translations
- Experimental plugin detection and download
- This is currently disabled by default, as it is still experimental and there's no way to interrupt downloading once it's started.
- If you want to try this out, start the program from the command line with the
--enable-experimental-plugin-downloading
flag.
- Fix issues with exporting scenes with scripts/shaders embedded
- Fix pathing issues with Godot >=4.4 PCKs.
- Gdscript 2.0 fixes, mostly multiline bugs and spacing issues
- resync with godotengine/godot master @ 46c8f8c5c5874c7c56ea5b1384259d⦠by @nikitalita in #232
Full Changelog: v0.8.0...v0.8.1-rc.1
v0.8.0
What's Changed
- Multi-threaded resource export
- Project recovery is now significantly faster, especially for large games; depending on the number of cores you have, anywhere between 50% and 800% faster.
- Multi-pack support
- Games with multiple PCKs can now be extracted at once; just select each PCK associated with the game in the recovery dialog, or drag and drop all the PCKs onto the app window
- Add support for decompressing Etc, Etc2, ASTC images; we should now recover all 2D textures in any given project
- Better Translation recovery
- After implementing better resource loading and parsing, we can now parse every string contained in every resource and every script in the game.
- As a result, we now recover nearly all keys for the translation.csvs that are actually in use
- We may still fail to recover keys that are not currently in use, or if the game uses a very esoteric translation scheme.
- Add
--decompile
CLI option - Prevent crash when decompressing image with mipmaps
- Tons of other bug fixes
Special Thanks
Several of you answered the call to test this version before release, and you all made this release possible. A special shout-out to @Mathieu015, @wfzyx, and @ste who went above and beyond, thank you all <3
Full Changelog: v0.7.3...v0.8.0
v0.8.0-prerelease.6
What's Changed
- I lied, there were some major bug fixes that need testing
- Fix APK/ZIP extraction/recovery
- Fix crash on certain images decompressing
- Minor fixes by @nikitalita in #219
- Fix scene export crashes by @nikitalita in #220
- Bytecode fixes by @nikitalita in #221
Full Changelog: v0.8.0-prerelease.5...v0.8.0-prerelease.6
v0.8.0-prerelease.5
What's Changed
- Probably the last prerelease before release
- Prevent crash when decompressing image with misaligned mipmaps
- Allow invalid utf-8 strings when parsing scripts
- Fix bytecode detection when opening the PCK
- add --decompile CLI option
Full Changelog: v0.8.0-prerelease.4...v0.8.0-prerelease.5
v0.8.0-prerelease.4
What's Changed
- More fixes!
- Fixed very slow GUI load time on large projects
- Fixed the auto-update checking not working on the release build
- Support for exporting AtlasTextures, ImageTextures
- Add support for decompressing ETC, ETC2, and ASTC compressed images
Full Changelog: v0.8.0-prerelease.3...v0.8.0-prerelease.4