fix issue with slow translation export #369
Annotations
10 warnings
Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L1329
declaration of 'ver_major' shadows a member of 'ResourceLoaderCompatBinary'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L1370
declaration of 'ver_major' shadows a member of 'ResourceLoaderCompatBinary'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L1798
declaration of 'string_map' shadows a member of 'ResourceFormatSaverCompatBinaryInstance'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L1798
declaration of 'external_resources' shadows a member of 'ResourceFormatSaverCompatBinaryInstance'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L2806
declaration of 'ver_major' shadows a member of 'ResourceFormatSaverCompatBinaryInstance'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L2807
declaration of 'ver_minor' shadows a member of 'ResourceFormatSaverCompatBinaryInstance'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L2808
declaration of 'ver_format' shadows a member of 'ResourceFormatSaverCompatBinaryInstance'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L3028
declaration of 'uid' shadows a member of 'ResourceLoaderCompatBinary'
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L3218
comparison of integer expressions of different signedness: 'int' and 'uint64_t' {aka 'long unsigned int'}
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Compile godot export template (x86_64):
compat/resource_compat_binary.cpp#L3233
comparison of integer expressions of different signedness: 'int' and 'uint64_t' {aka 'long unsigned int'}
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