fix gdscript 2.0 parsing error when no newline at EOF #367
Annotations
10 warnings
Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L341
comparison of integer expressions of different signedness: 'long unsigned int' and 'int'
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Compile godot export template (x86_64)
comparison of integer expressions of different signedness: 'const int' and 'const unsigned int'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L633
comparison of integer expressions of different signedness: 'unsigned int' and 'int'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L636
comparison of integer expressions of different signedness: 'unsigned int' and 'int'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L666
comparison of integer expressions of different signedness: 'unsigned int' and 'int'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L718
comparison of integer expressions of different signedness: 'unsigned int' and 'int'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L718
comparison of integer expressions of different signedness: 'unsigned int' and 'int'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L603
unused variable 'end_lines'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L1248
unused variable 'identifiers'
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Compile godot export template (x86_64):
bytecode/bytecode_base.cpp#L1249
unused variable 'constants'
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