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# [The MIT License (MIT)](https://sites.google.com/site/furglsmods/licensing) | ||
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Copyright (c) 2016 Jake Pollard | ||
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Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: | ||
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The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. | ||
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
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# [AutoPickup](https://sites.google.com/site/furglsmods/auto-pickup) | ||
Auto Pickup allows items to be picked up automatically or blacklisted and never picked up. Whenever you do something that creates an item, that item will be automatically placed in your inventory (if it is not in your blacklist). Experience will also be given to you automatically. This works with all modded items! |
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# Configuration file | ||
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furgl { | ||
B:AutoAdd=true | ||
S:"Blacklisted Items" < | ||
Dirt | ||
> | ||
} | ||
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player563 { | ||
B:AutoAdd=true | ||
S:"Blacklisted Items" < | ||
> | ||
} | ||
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# Configuration file | ||
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general { | ||
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. | ||
B:disableVersionCheck=false | ||
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# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 | ||
I:clumpingThreshold=64 | ||
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# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. | ||
B:sortRecipies=true | ||
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# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. | ||
B:removeErroringEntities=false | ||
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# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. | ||
B:removeErroringTileEntities=false | ||
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# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false | ||
B:fullBoundingBoxLadders=false | ||
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# Control the range of sky blending for colored skies in biomes. | ||
I:biomeSkyBlendRange < | ||
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# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. | ||
D:zombieBaseSummonChance=0.1 | ||
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# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. | ||
D:zombieBabyChance=0.05 | ||
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# The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld. | ||
I:defaultSpawnFuzz=20 | ||
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# If the overworld has ANY spawn fuzz at all. If not, the spawn will always be the exact same location. | ||
B:spawnHasFuzz=true | ||
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# Enable the forge block rendering pipeline - fixes the lighting of custom models. | ||
B:forgeLightPipelineEnabled=true | ||
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# Set this to just disable the texture stitcher from writing the '{name}_{mipmap}.png files to disc. Just a small performance tweak. Default: true | ||
B:disableStitchedFileSaving=true | ||
B:enableGlobalConfig=false | ||
} | ||
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version_checking { | ||
# Enable the entire mod update check system. This only applies to mods using the Forge system. | ||
B:Global=true | ||
} | ||
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# Configuration file | ||
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########################################################################################################## | ||
# Forge | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Sample mod specific control section. | ||
# Copy this section and rename the with the modid for the mod you wish to override. | ||
# A value of zero in either entry effectively disables any chunkloading capabilities | ||
# for that mod | ||
########################################################################################################## | ||
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Forge { | ||
# Maximum chunks per ticket for the mod. | ||
I:maximumChunksPerTicket=25 | ||
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# Maximum ticket count for the mod. Zero disables chunkloading capabilities. | ||
I:maximumTicketCount=200 | ||
} | ||
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########################################################################################################## | ||
# defaults | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Default configuration for forge chunk loading control | ||
########################################################################################################## | ||
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defaults { | ||
# Are mod overrides enabled? | ||
B:enabled=true | ||
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# The default maximum number of chunks a mod can force, per ticket, | ||
# for a mod without an override. This is the maximum number of chunks a single ticket can force. | ||
I:maximumChunksPerTicket=25 | ||
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# The default maximum ticket count for a mod which does not have an override | ||
# in this file. This is the number of chunk loading requests a mod is allowed to make. | ||
I:maximumTicketCount=200 | ||
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# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. | ||
I:playerTicketCount=500 | ||
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# Unloaded chunks can first be kept in a dormant cache for quicker | ||
# loading times. Specify the size (in chunks) of that cache here | ||
I:dormantChunkCacheSize=0 | ||
} | ||
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#Splash screen properties | ||
#Thu Sep 01 13:57:38 CDT 2016 | ||
logoTexture=textures/gui/title/mojang.png | ||
background=0xFFFFFF | ||
font=0x0 | ||
barBackground=0xFFFFFF | ||
barBorder=0xC0C0C0 | ||
rotate=false | ||
bar=0xCB3D35 | ||
enabled=true | ||
resourcePackPath=resources | ||
logoOffset=0 | ||
forgeTexture=fml\:textures/gui/forge.gif | ||
fontTexture=textures/font/ascii.png |
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#Mon Sep 14 12:28:28 PDT 2015 | ||
#Wed Jul 02 15:54:47 CDT 2014 | ||
distributionBase=GRADLE_USER_HOME | ||
distributionPath=wrapper/dists | ||
zipStoreBase=GRADLE_USER_HOME | ||
zipStorePath=wrapper/dists | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.7-bin.zip | ||
distributionUrl=https\://services.gradle.org/distributions/gradle-2.0-bin.zip |
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# Configuration file | ||
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general { | ||
# Set to true to disable Forge's version check mechanics. Forge queries a small json file on our server for version information. For more details see the ForgeVersion class in our github. | ||
B:disableVersionCheck=false | ||
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# Controls the number threshold at which Packet51 is preferred over Packet52, default and minimum 64, maximum 1024 | ||
I:clumpingThreshold=64 | ||
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# Set to true to enable the post initialization sorting of crafting recipes using Forge's sorter. May cause desyncing on conflicting recipies. MUST RESTART MINECRAFT IF CHANGED FROM THE CONFIG GUI. | ||
B:sortRecipies=true | ||
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# Set this to true to remove any Entity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. | ||
B:removeErroringEntities=false | ||
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# Set this to true to remove any TileEntity that throws an error in its update method instead of closing the server and reporting a crash log. BE WARNED THIS COULD SCREW UP EVERYTHING USE SPARINGLY WE ARE NOT RESPONSIBLE FOR DAMAGES. | ||
B:removeErroringTileEntities=false | ||
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# Set this to true to check the entire entity's collision bounding box for ladders instead of just the block they are in. Causes noticable differences in mechanics so default is vanilla behavior. Default: false | ||
B:fullBoundingBoxLadders=false | ||
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# Control the range of sky blending for colored skies in biomes. | ||
I:biomeSkyBlendRange < | ||
2 | ||
4 | ||
6 | ||
8 | ||
10 | ||
12 | ||
14 | ||
16 | ||
18 | ||
20 | ||
22 | ||
24 | ||
26 | ||
28 | ||
30 | ||
32 | ||
34 | ||
> | ||
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# Base zombie summoning spawn chance. Allows changing the bonus zombie summoning mechanic. | ||
D:zombieBaseSummonChance=0.1 | ||
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# Chance that a zombie (or subclass) is a baby. Allows changing the zombie spawning mechanic. | ||
D:zombieBabyChance=0.05 | ||
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# The spawn fuzz when a player respawns in the world, this is controlable by WorldType, this config option is for the default overworld. | ||
I:defaultSpawnFuzz=20 | ||
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# If the overworld has ANY spawn fuzz at all. If not, the spawn will always be the exact same location. | ||
B:spawnHasFuzz=true | ||
B:enableGlobalConfig=false | ||
} | ||
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# Configuration file | ||
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########################################################################################################## | ||
# Forge | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Sample mod specific control section. | ||
# Copy this section and rename the with the modid for the mod you wish to override. | ||
# A value of zero in either entry effectively disables any chunkloading capabilities | ||
# for that mod | ||
########################################################################################################## | ||
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Forge { | ||
# Maximum chunks per ticket for the mod. | ||
I:maximumChunksPerTicket=25 | ||
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# Maximum ticket count for the mod. Zero disables chunkloading capabilities. | ||
I:maximumTicketCount=200 | ||
} | ||
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########################################################################################################## | ||
# defaults | ||
#--------------------------------------------------------------------------------------------------------# | ||
# Default configuration for forge chunk loading control | ||
########################################################################################################## | ||
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defaults { | ||
# Are mod overrides enabled? | ||
B:enabled=true | ||
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# The default maximum number of chunks a mod can force, per ticket, | ||
# for a mod without an override. This is the maximum number of chunks a single ticket can force. | ||
I:maximumChunksPerTicket=25 | ||
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# The default maximum ticket count for a mod which does not have an override | ||
# in this file. This is the number of chunk loading requests a mod is allowed to make. | ||
I:maximumTicketCount=200 | ||
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# The number of tickets a player can be assigned instead of a mod. This is shared across all mods and it is up to the mods to use it. | ||
I:playerTicketCount=500 | ||
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# Unloaded chunks can first be kept in a dormant cache for quicker | ||
# loading times. Specify the size (in chunks) of that cache here | ||
I:dormantChunkCacheSize=0 | ||
} | ||
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run/saves/New World/playerdata/9c66b502-7304-3207-92e6-8d6afcf30d77.dat
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run/saves/New World/stats/9c66b502-7304-3207-92e6-8d6afcf30d77.json
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{"stat.jump":1,"stat.playOneMinute":260,"achievement.openInventory":2,"achievement.exploreAllBiomes":{"value":0,"progress":["Plains"]}} |
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{"stat.flyOneCm":2113,"stat.walkOneCm":4459,"stat.drop":5,"stat.jump":17,"stat.swimOneCm":5355,"stat.playerKills":3,"stat.playOneMinute":3158,"stat.fallOneCm":211,"stat.leaveGame":1,"stat.damageTaken":10,"stat.damageDealt":645,"stat.mineBlock.minecraft.red_flower":1,"stat.timeSinceDeath":3158,"stat.mineBlock.minecraft.dirt":3,"stat.sprintOneCm":1350,"achievement.exploreAllBiomes":{"value":0,"progress":["River","Plains","Swampland"]},"stat.diveOneCm":1905,"stat.useItem.minecraft.diamond_sword":5} |
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