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Fix: Finally working Caching
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FullLifeGames committed Dec 16, 2023
1 parent a94f3f3 commit a6829af
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2 changes: 2 additions & 0 deletions TournamentTeamCollector/Program.cs
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// To experiment with weird results
// TournamentParser.Util.Common.ParallelOptions = new ParallelOptions { MaxDegreeOfParallelism = 1 };

SQLitePCL.Batteries_V2.Init();

var parserCache = new SqliteCache(
new SqliteCacheOptions()
{
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2 changes: 1 addition & 1 deletion TournamentTeamCollector/TournamentTeamCollector.csproj
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Expand Up @@ -10,7 +10,7 @@
<ItemGroup>
<PackageReference Include="NeoSmart.Caching.Sqlite" Version="7.0.1" />
<PackageReference Include="ShowdownReplayScouter.Core" Version="1.11.2" />
<PackageReference Include="SQLitePCLRaw.bundle_winsqlite3" Version="2.1.7" />
<PackageReference Include="SQLitePCLRaw.bundle_green" Version="2.1.7" />
<PackageReference Include="TournamentParser.Core" Version="2.2.1" />
</ItemGroup>

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