Ruth and Roth 2.0 are low-poly mesh bodies, specifically designed for Opensimulator. They are built to use standard SL UV maps using scratch-built open source mesh bodies by Shin Ingen with other open source contributions from the OpenSimulator Community.
Google+ Community Page: https://plus.google.com/communities/103360253120662433219
Github Repository: https://github.com/Outworldz/Ruth