1.0.0 Original code
1.0.1 Modification of the code in order to load all the items of the items.lua in ox_inventory !
1.0.2 Code corrected by spacev
1.0.3 Bug Fix !
1.0.4 Bug Fix for Creative Chest!
Go to ox_inventory/modules/items/server.lua (last version)
search container about line 295 replace this
if container then
count = 1
metadata.container = metadata.container or GenerateText(3)..os.time()
metadata.size = container.size
elseif not next(metadata) then
if item.name == 'identification' then
count = 1
metadata = {
type = inv.player.name,
description = locale('identification', (inv.player.sex) and locale('male') or locale('female'), inv.player.dateofbirth)
}
elseif item.name == 'garbage' then
local trashType = trash[math.random(1, #trash)]
metadata.image = trashType.image
metadata.weight = trashType.weight
metadata.description = trashType.description
end
end
by this
if container then
count = 1
metadata.container = metadata.container or GenerateText(3) .. os.time()
metadata.size = container.size
elseif not next(metadata) then
if item.name == 'identification' then
count = 1
if inv and inv.player then
metadata = {
type = inv.player.name,
description = locale('identification', (inv.player.sex) and locale('male') or locale('female'), inv.player.dateofbirth)
}
else
print("Error: inv or inv.player is nil")
end
elseif item.name == 'garbage' then
local trashType = trash[math.random(1, #trash)]
metadata.image = trashType.image
metadata.weight = trashType.weight
metadata.description = trashType.description
end
end