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Add 'Start Sprite' for env_laser #513

Add 'Start Sprite' for env_laser

Add 'Start Sprite' for env_laser #513

Workflow file for this run

name: build
on: [push, pull_request]
jobs:
build:
runs-on: ${{ matrix.os }}
strategy:
matrix:
os: [ubuntu-latest, windows-2019]
vgui_build: [non-vgui, vgui]
include:
- os: ubuntu-latest
cc: gcc
cxx: g++
- os: windows-2019
cc: cl
cxx: cl
env:
CC: ${{ matrix.cc }}
CXX: ${{ matrix.cxx }}
include_features: "false"
fgd_name: "halflife_featureful.fgd"
steps:
- name: Checkout
uses: actions/checkout@v4
with:
submodules: recursive
- name: Setup VGUI-related environment variables
shell: bash
run: |
if [ ${{ matrix.vgui_build }} == 'vgui' ]
then
echo "USE_VGUI=ON" >> "$GITHUB_ENV"; echo "vgui_suffix=-vgui" >> "$GITHUB_ENV"
else
echo "USE_VGUI=OFF" >> "$GITHUB_ENV"; echo "vgui_suffix=" >> "$GITHUB_ENV"
fi
- name: Checkout steam-runtime
if: startsWith(matrix.os, 'ubuntu')
uses: actions/checkout@v4
with:
repository: ValveSoftware/steam-runtime
path: steam-runtime
- name: Cache steam-runtime
if: startsWith(matrix.os, 'ubuntu')
id: cache-steam-runtime
uses: actions/cache@v4
with:
path: com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
key: ${{ runner.os }}-steam-runtime
- name: Download steam-runtime
if: startsWith(matrix.os, 'ubuntu') && steps.cache-steam-runtime.outputs.cache-hit != 'true'
run: wget --no-verbose https://repo.steampowered.com/steamrt-images-scout/snapshots/0.20210610.0/com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
- name: Install steam runtime
if: startsWith(matrix.os, 'ubuntu')
run: |
sudo apt update
./steam-runtime/setup_chroot.sh --i386 --tarball ./com.valvesoftware.SteamRuntime.Sdk-i386-scout-sysroot.tar.gz
sudo sed -i 's/groups=sudo/groups=adm/g' /etc/schroot/chroot.d/steamrt_scout_i386.conf
- name: Build on Linux
if: startsWith(matrix.os, 'ubuntu')
run: |
schroot --chroot steamrt_scout_i386 -- cmake -GNinja -DCMAKE_BUILD_TYPE=Release -DPOLLY=ON -B build -S . -DCMAKE_EXE_LINKER_FLAGS="-Wl,--no-undefined" -DUSE_VGUI=${{ env.USE_VGUI }} -DCMAKE_INSTALL_PREFIX="$PWD/dist"
if [ ${{ env.USE_VGUI == 'ON' }} ]; then cp vgui_support/vgui-dev/lib/vgui.so build/cl_dll; cp vgui_support/vgui-dev/lib/vgui.so build ; fi
schroot --chroot steamrt_scout_i386 -- cmake --build build --target all
schroot --chroot steamrt_scout_i386 -- cmake --build build --target install
- name: Add msbuild to PATH
if: startsWith(matrix.os, 'windows')
uses: microsoft/setup-msbuild@v2
- name: Build on Windows
if: startsWith(matrix.os, 'windows')
run: |
cmake -G "Visual Studio 16 2019" -A Win32 -B build -DUSE_VGUI=${{ env.USE_VGUI }} -DCMAKE_INSTALL_PREFIX="dist"
msbuild -verbosity:normal /property:Configuration=Release build/INSTALL.vcxproj
- name: Extract branch name
shell: bash
run: echo "branch=$(echo ${GITHUB_REF#refs/heads/} | tr '/' '_')" >> $GITHUB_OUTPUT
id: extract_branch
- name: Extract gamedir
shell: bash
run: echo "gamedir=$(grep build/CMakeCache.txt -Ee 'GAMEDIR:STRING=[a-z]+' | cut -d '=' -f 2)" >> $GITHUB_OUTPUT
id: extract_gamedir
- name: Copy fgd to dist dir
run: cp fgd/halflife.fgd dist/${{ steps.extract_gamedir.outputs.gamedir }}/${{ env.fgd_name }}
- name: Copy features to dist dir
if: ${{ env.include_features == 'true' }}
run: cp -r features/ dist/${{ steps.extract_gamedir.outputs.gamedir }}/
- name: Delete .lib files from dist
if: startsWith(matrix.os, 'windows')
run: |
Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/cl_dlls/client.lib
Remove-Item -Force -Path dist/${{ steps.extract_gamedir.outputs.gamedir }}/dlls/hl.lib
- name: Install Google Test
if: startsWith(matrix.os, 'ubuntu')
run: sudo apt -y install libgtest-dev
- name: Run tests
if: startsWith(matrix.os, 'ubuntu')
working-directory: ./tests
run: |
cmake -B build -S .
cmake --build build --target all
./build/test
- name: Upload linux artifact
if: startsWith(matrix.os, 'ubuntu')
uses: actions/upload-artifact@v4
with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-linux${{ env.vgui_suffix }}
path: dist/${{ steps.extract_gamedir.outputs.gamedir }}
- name: Upload windows artifact
if: startsWith(matrix.os, 'windows')
uses: actions/upload-artifact@v4
with:
name: hlsdk-${{ steps.extract_branch.outputs.branch }}-windows${{ env.vgui_suffix }}
path: dist/${{ steps.extract_gamedir.outputs.gamedir }}