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import { CustomFilter } from './CustomFilter.js'; | ||
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export class FilterBlurEx extends CustomFilter { | ||
blurXFilter; | ||
blurYFilter; | ||
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_repeatEdgePixels; | ||
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constructor(strength = 8, quality = 4, resolution = PIXI.settings.FILTER_RESOLUTION, kernelSize = 5) { | ||
super(); | ||
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this.blurXFilter = new BlurFilterPassEx(true, strength, quality, resolution, kernelSize); | ||
this.blurYFilter = new BlurFilterPassEx(false, strength, quality, resolution, kernelSize); | ||
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this.resolution = resolution; | ||
this.quality = quality; | ||
this.blur = strength; | ||
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this.repeatEdgePixels = false; | ||
} | ||
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apply(filterManager, input, output, clearMode) { | ||
const xStrength = Math.abs(this.blurXFilter.strength); | ||
const yStrength = Math.abs(this.blurYFilter.strength); | ||
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if (xStrength && yStrength) { | ||
const renderTarget = filterManager.getFilterTexture(); | ||
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this.blurXFilter.apply(filterManager, input, renderTarget, PIXI.CLEAR_MODES.CLEAR); | ||
this.blurYFilter.apply(filterManager, renderTarget, output, clearMode); | ||
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filterManager.returnFilterTexture(renderTarget); | ||
} | ||
else if (yStrength) { | ||
this.blurYFilter.apply(filterManager, input, output, clearMode); | ||
} | ||
else { | ||
this.blurXFilter.apply(filterManager, input, output, clearMode); | ||
} | ||
} | ||
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updatePadding() { | ||
if (this._repeatEdgePixels) { | ||
this.padding = 0; | ||
} | ||
else { | ||
this.padding = Math.max(Math.abs(this.blurXFilter.strength), Math.abs(this.blurYFilter.strength)) * 2; | ||
} | ||
} | ||
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get blur() { | ||
return this.blurXFilter.blur; | ||
} | ||
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set blur(value) { | ||
this.blurXFilter.blur = this.blurYFilter.blur = value; | ||
this.updatePadding(); | ||
} | ||
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get quality() { | ||
return this.blurXFilter.quality; | ||
} | ||
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set quality(value) { | ||
this.blurXFilter.quality = this.blurYFilter.quality = value; | ||
} | ||
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get blurX() { | ||
return this.blurXFilter.blur; | ||
} | ||
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set blurX(value) { | ||
this.blurXFilter.blur = value; | ||
this.updatePadding(); | ||
} | ||
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get blurY() { | ||
return this.blurYFilter.blur; | ||
} | ||
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set blurY(value) { | ||
this.blurYFilter.blur = value; | ||
this.updatePadding(); | ||
} | ||
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get blendMode() { | ||
return this.blurYFilter.blendMode; | ||
} | ||
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set blendMode(value) { | ||
this.blurYFilter.blendMode = value; | ||
} | ||
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get repeatEdgePixels() { | ||
return this._repeatEdgePixels; | ||
} | ||
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set repeatEdgePixels(value) { | ||
this._repeatEdgePixels = value; | ||
this.updatePadding(); | ||
} | ||
} | ||
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export class BlurFilterPassEx extends CustomFilter { | ||
horizontal; | ||
strength; | ||
passes; | ||
_quality; | ||
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constructor(horizontal, strength = 8, quality = 4, resolution = PIXI.settings.FILTER_RESOLUTION, kernelSize = 5) { | ||
const vertSrc = generateBlurVertSource(kernelSize, horizontal); | ||
const fragSrc = generateBlurFragSource(kernelSize); | ||
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super( | ||
// vertex shader | ||
vertSrc, | ||
// fragment shader | ||
fragSrc | ||
); | ||
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this.horizontal = horizontal; | ||
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this.resolution = resolution; | ||
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this._quality = 0; | ||
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this.quality = quality; | ||
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this.blur = strength; | ||
} | ||
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apply(filterManager, input, output, clearMode) { | ||
if (output) { | ||
if (this.horizontal) { | ||
this.uniforms.strength = (1 / output.width) * (output.width / input.width); | ||
} else { | ||
this.uniforms.strength = (1 / output.height) * (output.height / input.height); | ||
} | ||
} | ||
else { | ||
if (this.horizontal) { | ||
this.uniforms.strength = (1 / filterManager.renderer.width) * (filterManager.renderer.width / input.width); | ||
} else { | ||
this.uniforms.strength = (1 / filterManager.renderer.height) * (filterManager.renderer.height / input.height); | ||
} | ||
} | ||
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// screen space! | ||
this.uniforms.strength *= this.strength; | ||
this.uniforms.strength /= this.passes; | ||
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if (this.passes === 1) { | ||
filterManager.applyFilter(this, input, output, clearMode); | ||
} | ||
else { | ||
const renderTarget = filterManager.getFilterTexture(); | ||
const renderer = filterManager.renderer; | ||
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let flip = input; | ||
let flop = renderTarget; | ||
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this.state.blend = false; | ||
filterManager.applyFilter(this, flip, flop, PIXI.CLEAR_MODES.CLEAR); | ||
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for (let i = 1; i < this.passes - 1; i++) { | ||
filterManager.bindAndClear(flip, PIXI.CLEAR_MODES.BLIT); | ||
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this.uniforms.uSampler = flop; | ||
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const temp = flop; | ||
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flop = flip; | ||
flip = temp; | ||
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renderer.shader.bind(this); | ||
renderer.geometry.draw(5); | ||
} | ||
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this.state.blend = true; | ||
filterManager.applyFilter(this, flop, output, clearMode); | ||
filterManager.returnFilterTexture(renderTarget); | ||
} | ||
} | ||
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get blur() { | ||
return this.strength; | ||
} | ||
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set blur(value) { | ||
this.padding = 1 + (Math.abs(value) * 2); | ||
this.strength = value; | ||
} | ||
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get quality() { | ||
return this._quality; | ||
} | ||
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set quality(value) { | ||
this._quality = value; | ||
this.passes = value; | ||
} | ||
} | ||
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const GAUSSIAN_VALUES = { | ||
5: [0.153388, 0.221461, 0.250301], | ||
7: [0.071303, 0.131514, 0.189879, 0.214607], | ||
9: [0.028532, 0.067234, 0.124009, 0.179044, 0.20236], | ||
11: [0.0093, 0.028002, 0.065984, 0.121703, 0.175713, 0.198596], | ||
13: [0.002406, 0.009255, 0.027867, 0.065666, 0.121117, 0.174868, 0.197641], | ||
15: [0.000489, 0.002403, 0.009246, 0.02784, 0.065602, 0.120999, 0.174697, 0.197448], | ||
}; | ||
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const fragTemplate = [ | ||
'varying vec2 vBlurTexCoords[%size%];', | ||
'uniform sampler2D uSampler;', | ||
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'void main(void)', | ||
'{', | ||
' gl_FragColor = vec4(0.0);', | ||
' %blur%', | ||
'}', | ||
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].join('\n'); | ||
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export function generateBlurFragSource(kernelSize) { | ||
const kernel = GAUSSIAN_VALUES[kernelSize]; | ||
const halfLength = kernel.length; | ||
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let fragSource = fragTemplate; | ||
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let blurLoop = ''; | ||
const template = 'gl_FragColor += texture2D(uSampler, vBlurTexCoords[%index%]) * %value%;'; | ||
let value; | ||
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for (let i = 0; i < kernelSize; i++) { | ||
let blur = template.replace('%index%', i.toString()); | ||
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value = i; | ||
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if (i >= halfLength) { | ||
value = kernelSize - i - 1; | ||
} | ||
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blur = blur.replace('%value%', kernel[value].toString()); | ||
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blurLoop += blur; | ||
blurLoop += '\n'; | ||
} | ||
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fragSource = fragSource.replace('%blur%', blurLoop); | ||
fragSource = fragSource.replace('%size%', kernelSize.toString()); | ||
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return fragSource; | ||
} | ||
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const vertTemplate = ` | ||
attribute vec2 aVertexPosition; | ||
uniform mat3 projectionMatrix; | ||
uniform float strength; | ||
varying vec2 vBlurTexCoords[%size%]; | ||
uniform vec4 inputSize; | ||
uniform vec4 outputFrame; | ||
vec4 filterVertexPosition( void ) | ||
{ | ||
vec2 position = aVertexPosition * max(outputFrame.zw, vec2(0.)) + outputFrame.xy; | ||
return vec4((projectionMatrix * vec3(position, 1.0)).xy, 0.0, 1.0); | ||
} | ||
vec2 filterTextureCoord( void ) | ||
{ | ||
return aVertexPosition * (outputFrame.zw * inputSize.zw); | ||
} | ||
void main(void) | ||
{ | ||
gl_Position = filterVertexPosition(); | ||
vec2 textureCoord = filterTextureCoord(); | ||
%blur% | ||
}`; | ||
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export function generateBlurVertSource(kernelSize, x) { | ||
const halfLength = Math.ceil(kernelSize / 2); | ||
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let vertSource = vertTemplate; | ||
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let blurLoop = ''; | ||
let template; | ||
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if (x) { | ||
template = 'vBlurTexCoords[%index%] = textureCoord + vec2(%sampleIndex% * strength, 0.0);'; | ||
} | ||
else { | ||
template = 'vBlurTexCoords[%index%] = textureCoord + vec2(0.0, %sampleIndex% * strength);'; | ||
} | ||
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for (let i = 0; i < kernelSize; i++) { | ||
let blur = template.replace('%index%', i.toString()); | ||
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blur = blur.replace('%sampleIndex%', `${i - (halfLength - 1)}.0`); | ||
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blurLoop += blur; | ||
blurLoop += '\n'; | ||
} | ||
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vertSource = vertSource.replace('%blur%', blurLoop); | ||
vertSource = vertSource.replace('%size%', kernelSize.toString()); | ||
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return vertSource; | ||
} | ||
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export function getMaxKernelSize(gl) { | ||
const maxVaryings = (PIXI.gl.getParameter(PIXI.gl.MAX_VARYING_VECTORS)); | ||
let kernelSize = 15; | ||
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while (kernelSize > maxVaryings) { | ||
kernelSize -= 2; | ||
} | ||
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return kernelSize; | ||
} |
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