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Original file line number | Diff line number | Diff line change |
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import { magicGlow } from '../glsl/fragmentshaders/magicglow.js'; | ||
import { customVertex2D } from '../glsl/vertexshaders/customvertex2D.js'; | ||
import { Anime } from "../Anime.js"; | ||
import "./proto/FilterProto.js"; | ||
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export class FilterGleamingGlow extends PIXI.Filter { | ||
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constructor(params) { | ||
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let { | ||
time, | ||
color, | ||
thickness, | ||
scale, | ||
auraIntensity, | ||
subAuraIntensity, | ||
discard, | ||
threshold, | ||
auraType | ||
} = Object.assign({}, FilterGleamingGlow.defaults, params); | ||
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// using specific vertex shader and fragment shader | ||
super(customVertex2D, magicGlow); | ||
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this.uniforms.color = new Float32Array([1.0, 0.4, 0.1, 1.0]); | ||
this.uniforms.thickness = new Float32Array([0.01, 0.01]); | ||
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Object.assign(this, { | ||
time, color, thickness, scale, auraIntensity, subAuraIntensity, discard, threshold, auraType | ||
}); | ||
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this.animated = {}; | ||
this.setTMParams(params); | ||
this.anime = new Anime(this); | ||
this.normalizeTMParams(); | ||
} | ||
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get time() { | ||
return this.uniforms.time; | ||
} | ||
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set time(value) { | ||
this.uniforms.time = value; | ||
} | ||
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get scale() { | ||
return this.uniforms.scale; | ||
} | ||
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set scale(value) { | ||
this.uniforms.scale = value; | ||
} | ||
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get auraIntensity() { | ||
return this.uniforms.auraIntensity; | ||
} | ||
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set auraIntensity(value) { | ||
this.uniforms.auraIntensity = value; | ||
} | ||
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get subAuraIntensity() { | ||
return this.uniforms.subAuraIntensity; | ||
} | ||
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set subAuraIntensity(value) { | ||
this.uniforms.subAuraIntensity = value; | ||
} | ||
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get threshold() { | ||
return this.uniforms.threshold; | ||
} | ||
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set threshold(value) { | ||
this.uniforms.threshold = value; | ||
} | ||
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get color() { | ||
return PIXI.utils.rgb2hex(this.uniforms.color); | ||
} | ||
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set color(value) { | ||
PIXI.utils.hex2rgb(value, this.uniforms.color); | ||
} | ||
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get discard() { | ||
return this.uniforms.holes; | ||
} | ||
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set discard(value) { | ||
if (!(value == null) && typeof value === "boolean") { | ||
this.uniforms.holes = value; | ||
} | ||
} | ||
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get auraType() { | ||
return this.uniforms.auraType; | ||
} | ||
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set auraType(value) { | ||
this.uniforms.auraType = Math.floor(value); | ||
} | ||
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apply(filterManager, input, output, clear) { | ||
this.uniforms.thickness[0] = (this.thickness * this.placeableImg.parent.worldTransform.a) / input._frame.width; | ||
this.uniforms.thickness[1] = (this.thickness * this.placeableImg.parent.worldTransform.a) / input._frame.height; | ||
filterManager.applyFilter(this, input, output, clear); | ||
} | ||
} | ||
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FilterGleamingGlow.defaults = { | ||
time: 0, | ||
color: 0xFF8010, | ||
thickness: 5, | ||
scale: 1, | ||
auraIntensity: 1, | ||
subAuraIntensity: 1, | ||
discard: false, | ||
threshold: 0.5, | ||
auraType: 1, | ||
}; | ||
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