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[SM64/F3D] Area fog improvements #378
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Area fog is now a toggle in the area root Renamed the text for global fog to area fog Materials now by default show color and position if set fog is on, then in sm64 mode, if they are parented to an area that sets fog the option for area fog shows up with the area name in the text, if it's on a disabled column with the area's fog properties will also show
Can´t do that without a prop upgrade, using step=100 makes s a fake int and doesn´t require any upgrades so I'm gonna commit that for now, if you think it's worth it to do this properly do say it.
I tried making the description shorter, but one of the main things I was trying to change was the whole "global" description which honestly was very missleading |
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yeah
I made a PR to this branch for conflict, check it out |
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Area fog is now a toggle in the area root
Renamed the text for global fog to area fog
Materials now by default show color and position if set fog is on, then in sm64 mode, if they are parented to an area that sets fog the option for area fog shows up with the area name in the text, if it's on a disabled column with the area's fog properties will also show
And now the toggle for global fog will not show in oot or homebrew!